activity
20192026
most citedZephyr: Direct Distillation of LM Alignment

56 citations · 64 across the 9 of their papers we have counts for

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7 papers · 1 filter

cs.LG2025

Optimizing Test-Time Compute via Meta Reinforcement Fine-Tuning

Yuxiao Qu, Matthew Y. R. Yang, Amrith Setlur +4

Training models to effectively use test-time compute is crucial for improving the reasoning performance of LLMs. Current methods mostly do so via fine-tuning on search traces or ru…

cs.LG2023★ 56 cited

Zephyr: Direct Distillation of LM Alignment

Lewis Tunstall, Edward Beeching, Nathan Lambert +11

We aim to produce a smaller language model that is aligned to user intent. Previous research has shown that applying distilled supervised fine-tuning (dSFT) on larger models signif…

cs.LG2021★ 2 cited

Graph augmented Deep Reinforcement Learning in the GameRLand3D environment

Edward Beeching, Maxim Peter, Philippe Marcotte +4

We address planning and navigation in challenging 3D video games featuring maps with disconnected regions reachable by agents using special actions. In this setting, classical symb…

cs.LG2021★ 3 cited

Godot Reinforcement Learning Agents

Edward Beeching, Jilles Debangoye, Olivier Simonin +1

We present Godot Reinforcement Learning (RL) Agents, an open-source interface for developing environments and agents in the Godot Game Engine. The Godot RL Agents interface allows…

cs.LG2020

Learning to plan with uncertain topological maps

Edward Beeching, Jilles Dibangoye, Olivier Simonin +1

We train an agent to navigate in 3D environments using a hierarchical strategy including a high-level graph based planner and a local policy. Our main contribution is a data driven…

cs.LG2020

EgoMap: Projective mapping and structured egocentric memory for Deep RL

Edward Beeching, Christian Wolf, Jilles Dibangoye +1

Tasks involving localization, memorization and planning in partially observable 3D environments are an ongoing challenge in Deep Reinforcement Learning. We present EgoMap, a spatia…