12 citations · 30 across the 11 of their papers we have counts for
12 papers
Building Socio-Affective Artificial Intelligence for Interactive Multi-Agent Simulations
David Berga
The objective of this article is to provide design principles and a software architecture for enabling interaction between humans and multiple agents in simulated dynamic worlds. T…
Measuring arousal and stress physiology on Esports, a League of Legends case study
David Berga, Alexandre Pereda, Eleonora De Filippi +4
Esports gaming is an area in which videogame players need to cooperate and compete with each other, influencing their cognitive load, processing, stress, and social skills. Here it…
IQUAFLOW: A new framework to measure image quality
P. Gallés, K. Takats, M. Hernández-Cabronero +10
IQUAFLOW is a new image quality framework that provides a set of tools to assess image quality. The user can add custom metrics that can be easily integrated. Furthermore, iquaflow…
QMRNet: Quality Metric Regression for EO Image Quality Assessment and Super-Resolution
David Berga, Pau Gallés, Katalin Takáts +5
Latest advances in Super-Resolution (SR) have been tested with general purpose images such as faces, landscapes and objects, mainly unused for the task of super-resolving Earth Obs…
Saliency for free: Saliency prediction as a side-effect of object recognition
Carola Figueroa-Flores, David Berga, Joost van der Weijer +1
Saliency is the perceptual capacity of our visual system to focus our attention (i.e. gaze) on relevant objects. Neural networks for saliency estimation require ground truth salien…
Disentanglement of Color and Shape Representations for Continual Learning
David Berga, Marc Masana, Joost Van de Weijer
We hypothesize that disentangled feature representations suffer less from catastrophic forgetting. As a case study we perform explicit disentanglement of color and shape, by adjust…