activity
20202025
most citedStructure-Feature based Graph Self-adaptive Pooling

65 citations · 83 across the 4 of their papers we have counts for

collaborators

5 papers

cs.GR2025

VoteSplat: Hough Voting Gaussian Splatting for 3D Scene Understanding

Minchao Jiang, Shunyu Jia, Jiaming Gu +4

3D Gaussian Splatting (3DGS) has become horsepower in high-quality, real-time rendering for novel view synthesis of 3D scenes. However, existing methods focus primarily on geometri…

cs.CV2023★ 6 cited

UE4-NeRF:Neural Radiance Field for Real-Time Rendering of Large-Scale Scene

Jiaming Gu, Minchao Jiang, Hongsheng Li +5

Neural Radiance Fields (NeRF) is a novel implicit 3D reconstruction method that shows immense potential and has been gaining increasing attention. It enables the reconstruction of…

eess.IV2021★ 9 cited

A Systematic Collection of Medical Image Datasets for Deep Learning

Johann Li, Guangming Zhu, Cong Hua +11

The astounding success made by artificial intelligence (AI) in healthcare and other fields proves that AI can achieve human-like performance. However, success always comes with cha…

cs.CV2020★ 3 cited

MeDaS: An open-source platform as service to help break the walls between medicine and informatics

Liang Zhang, Johann Li, Ping Li +7

In the past decade, deep learning (DL) has achieved unprecedented success in numerous fields including computer vision, natural language processing, and healthcare. In particular,…

cs.SI2020★ 65 cited

Structure-Feature based Graph Self-adaptive Pooling

Liang Zhang, Xudong Wang, Hongsheng Li +6

Various methods to deal with graph data have been proposed in recent years. However, most of these methods focus on graph feature aggregation rather than graph pooling. Besides, th…