24 citations · 57 across the 12 of their papers we have counts for
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cs.LG2024★ 4 cited
Diffusion Models Are Real-Time Game Engines
Dani Valevski, Yaniv Leviathan, Moab Arar +1
We present GameNGen, the first game engine powered entirely by a neural model that also enables real-time interaction with a complex environment over long trajectories at high qual…
cs.CV2024★ 1 cited
PALP: Prompt Aligned Personalization of Text-to-Image Models
Moab Arar, Andrey Voynov, Amir Hertz +5
Content creators often aim to create personalized images using personal subjects that go beyond the capabilities of conventional text-to-image models. Additionally, they may want t…