activity
20172024
most citedTackling the Objective Inconsistency Problem in Heterogeneous Federated Optimization

575 citations · 656 across the 19 of their papers we have counts for

collaborators

19 papers

cs.LG2024

On Limitation of Transformer for Learning HMMs

Jiachen Hu, Qinghua Liu, Chi Jin

Despite the remarkable success of Transformer-based architectures in various sequential modeling tasks, such as natural language processing, computer vision, and robotics, their ab…

cs.LG2023★ 1 cited

Is RLHF More Difficult than Standard RL?

Yuanhao Wang, Qinghua Liu, Chi Jin

Reinforcement learning from Human Feedback (RLHF) learns from preference signals, while standard Reinforcement Learning (RL) directly learns from reward signals. Preferences arguab…

cs.LG2023

Context-lumpable stochastic bandits

Chung-Wei Lee, Qinghua Liu, Yasin Abbasi-Yadkori +3

We consider a contextual bandit problem with contexts and actions. In each round , the learner observes a random context and chooses an action based on its pas…

cs.LG2023

Optimistic Natural Policy Gradient: a Simple Efficient Policy Optimization Framework for Online RL

Qinghua Liu, Gellért Weisz, András György +2

While policy optimization algorithms have played an important role in recent empirical success of Reinforcement Learning (RL), the existing theoretical understanding of policy opti…

cs.LG2023★ 2 cited

Breaking the Curse of Multiagency: Provably Efficient Decentralized Multi-Agent RL with Function Approximation

Yuanhao Wang, Qinghua Liu, Yu Bai +1

A unique challenge in Multi-Agent Reinforcement Learning (MARL) is the curse of multiagency, where the description length of the game as well as the complexity of many existing lea…

cs.LG2022★ 2 cited

Policy Optimization for Markov Games: Unified Framework and Faster Convergence

Runyu Zhang, Qinghua Liu, Huan Wang +3

This paper studies policy optimization algorithms for multi-agent reinforcement learning. We begin by proposing an algorithm framework for two-player zero-sum Markov Games in the f…

cs.LG2022★ 1 cited

A Deep Reinforcement Learning Approach for Finding Non-Exploitable Strategies in Two-Player Atari Games

Zihan Ding, Dijia Su, Qinghua Liu +1

This paper proposes new, end-to-end deep reinforcement learning algorithms for learning two-player zero-sum Markov games. Different from prior efforts on training agents to beat a…

cs.LG2022★ 7 cited

Sample-Efficient Reinforcement Learning of Partially Observable Markov Games

Qinghua Liu, Csaba Szepesvári, Chi Jin

This paper considers the challenging tasks of Multi-Agent Reinforcement Learning (MARL) under partial observability, where each agent only sees her own individual observations and…

cs.LG2022★ 8 cited

When Is Partially Observable Reinforcement Learning Not Scary?

Qinghua Liu, Alan Chung, Csaba Szepesvári +1

Applications of Reinforcement Learning (RL), in which agents learn to make a sequence of decisions despite lacking complete information about the latent states of the controlled sy…

cs.LG2022★ 1 cited

Learning Markov Games with Adversarial Opponents: Efficient Algorithms and Fundamental Limits

Qinghua Liu, Yuanhao Wang, Chi Jin

An ideal strategy in zero-sum games should not only grant the player an average reward no less than the value of Nash equilibrium, but also exploit the (adaptive) opponents when th…

eess.AS2021★ 2 cited

LiMuSE: Lightweight Multi-modal Speaker Extraction

Qinghua Liu, Yating Huang, Yunzhe Hao +2

Multi-modal cues, including spatial information, facial expression and voiceprint, are introduced to the speech separation and speaker extraction tasks to serve as complementary in…

cs.LG2021★ 11 cited

V-Learning -- A Simple, Efficient, Decentralized Algorithm for Multiagent RL

Chi Jin, Qinghua Liu, Yuanhao Wang +1

A major challenge of multiagent reinforcement learning (MARL) is the curse of multiagents, where the size of the joint action space scales exponentially with the number of agents.…

cs.LG2021★ 5 cited

The Power of Exploiter: Provable Multi-Agent RL in Large State Spaces

Chi Jin, Qinghua Liu, Tiancheng Yu

Modern reinforcement learning (RL) commonly engages practical problems with large state spaces, where function approximation must be deployed to approximate either the value functi…

cs.LG2021★ 28 cited

Bellman Eluder Dimension: New Rich Classes of RL Problems, and Sample-Efficient Algorithms

Chi Jin, Qinghua Liu, Sobhan Miryoosefi

Finding the minimal structural assumptions that empower sample-efficient learning is one of the most important research directions in Reinforcement Learning (RL). This paper advanc…

cs.LG2021

A Tight Lower Bound for Uniformly Stable Algorithms

Qinghua Liu, Zhou Lu

Leveraging algorithmic stability to derive sharp generalization bounds is a classic and powerful approach in learning theory. Since Vapnik and Chervonenkis [1974] first formalized…

cs.LG2020★ 6 cited

A Sharp Analysis of Model-based Reinforcement Learning with Self-Play

Qinghua Liu, Tiancheng Yu, Yu Bai +1

Model-based algorithms -- algorithms that explore the environment through building and utilizing an estimated model -- are widely used in reinforcement learning practice and theore…

cs.LG2020★ 575 cited

Tackling the Objective Inconsistency Problem in Heterogeneous Federated Optimization

Jianyu Wang, Qinghua Liu, Hao Liang +2

In federated optimization, heterogeneity in the clients' local datasets and computation speeds results in large variations in the number of local updates performed by each client i…

cs.LG2020★ 7 cited

Sample-Efficient Reinforcement Learning of Undercomplete POMDPs

Chi Jin, Sham M. Kakade, Akshay Krishnamurthy +1

Partial observability is a common challenge in many reinforcement learning applications, which requires an agent to maintain memory, infer latent states, and integrate this past in…

eess.SP2017

Distributed Change Detection via Average Consensus over Networks

Qinghua Liu, Rui Zhang, Yao Xie

Distributed change-point detection has been a fundamental problem when performing real-time monitoring using sensor-networks. We propose a distributed detection algorithm, where ea…