activity
20182023
most citedNeuLF: Efficient Novel View Synthesis with Neural 4D Light Field

20 citations · 45 across the 13 of their papers we have counts for

collaborators

13 papers

cs.CV2023★ 7 cited

Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis

Zhan Li, Zhang Chen, Zhong Li +1

Novel view synthesis of dynamic scenes has been an intriguing yet challenging problem. Despite recent advancements, simultaneously achieving high-resolution photorealistic results,…

cs.CV2023

Relit-NeuLF: Efficient Relighting and Novel View Synthesis via Neural 4D Light Field

Zhong Li, Liangchen Song, Zhang Chen +4

In this paper, we address the problem of simultaneous relighting and novel view synthesis of a complex scene from multi-view images with a limited number of light sources. We propo…

cs.CV2023

NeuRBF: A Neural Fields Representation with Adaptive Radial Basis Functions

Zhang Chen, Zhong Li, Liangchen Song +4

We present a novel type of neural fields that uses general radial bases for signal representation. State-of-the-art neural fields typically rely on grid-based representations for s…

cs.CV2023★ 1 cited

High Fidelity 3D Hand Shape Reconstruction via Scalable Graph Frequency Decomposition

Tianyu Luan, Yuanhao Zhai, Jingjing Meng +4

Despite the impressive performance obtained by recent single-image hand modeling techniques, they lack the capability to capture sufficient details of the 3D hand mesh. This defici…

cs.CV2023★ 1 cited

Uncertainty-aware State Space Transformer for Egocentric 3D Hand Trajectory Forecasting

Wentao Bao, Lele Chen, Libing Zeng +4

Hand trajectory forecasting from egocentric views is crucial for enabling a prompt understanding of human intentions when interacting with AR/VR systems. However, existing methods…

cs.CV2023★ 4 cited

Harnessing Low-Frequency Neural Fields for Few-Shot View Synthesis

Liangchen Song, Zhong Li, Xuan Gong +4

Neural Radiance Fields (NeRF) have led to breakthroughs in the novel view synthesis problem. Positional Encoding (P.E.) is a critical factor that brings the impressive performance…

cs.CV2022★ 6 cited

NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fields

Liangchen Song, Anpei Chen, Zhong Li +5

Visually exploring in a real-world 4D spatiotemporal space freely in VR has been a long-term quest. The task is especially appealing when only a few or even single RGB cameras are…

cs.CV2021★ 20 cited

NeuLF: Efficient Novel View Synthesis with Neural 4D Light Field

Zhong Li, Liangchen Song, Celong Liu +2

In this paper, we present an efficient and robust deep learning solution for novel view synthesis of complex scenes. In our approach, a 3D scene is represented as a light field, i.…

cs.CV2021★ 2 cited

RobustFusion: Robust Volumetric Performance Reconstruction under Human-object Interactions from Monocular RGBD Stream

Zhuo Su, Lan Xu, Dawei Zhong +4

High-quality 4D reconstruction of human performance with complex interactions to various objects is essential in real-world scenarios, which enables numerous immersive VR/AR applic…

cs.CV2020

PoP-Net: Pose over Parts Network for Multi-Person 3D Pose Estimation from a Depth Image

Yuliang Guo, Zhong Li, Zekun Li +3

In this paper, a real-time method called PoP-Net is proposed to predict multi-person 3D poses from a depth image. PoP-Net learns to predict bottom-up part representations and top-d…

cs.CV2020★ 4 cited

Talking-head Generation with Rhythmic Head Motion

Lele Chen, Guofeng Cui, Celong Liu +4

When people deliver a speech, they naturally move heads, and this rhythmic head motion conveys prosodic information. However, generating a lip-synced video while moving head natura…

cs.CV2018

4D Human Body Correspondences from Panoramic Depth Maps

Zhong Li, Minye Wu, Wangyiteng Zhou +1

The availability of affordable 3D full body reconstruction systems has given rise to free-viewpoint video (FVV) of human shapes. Most existing solutions produce temporally uncorrel…

cs.CV2018

Robust 3D Human Motion Reconstruction Via Dynamic Template Construction

Zhong Li, Yu Ji, Wei Yang +2

In multi-view human body capture systems, the recovered 3D geometry or even the acquired imagery data can be heavily corrupted due to occlusions, noise, limited field of- view, etc…