124 citations · 475 across the 20 of their papers we have counts for
5 papers · 1 filter
Synthesizing Physically Plausible Human Motions in 3D Scenes
Liang Pan, Jingbo Wang, Buzhen Huang +4
We present a physics-based character control framework for synthesizing human-scene interactions. Recent advances adopt physics simulation to mitigate artifacts produced by data-dr…
DNA-Rendering: A Diverse Neural Actor Repository for High-Fidelity Human-centric Rendering
Wei Cheng, Ruixiang Chen, Wanqi Yin +18
Realistic human-centric rendering plays a key role in both computer vision and computer graphics. Rapid progress has been made in the algorithm aspect over the years, yet existing…
Interactive Character Control with Auto-Regressive Motion Diffusion Models
Yi Shi, Jingbo Wang, Xuekun Jiang +3
Real-time character control is an essential component for interactive experiences, with a broad range of applications, including physics simulations, video games, and virtual reali…
Interactive Segment Anything NeRF with Feature Imitation
Xiaokang Chen, Jiaxiang Tang, Diwen Wan +2
This paper investigates the potential of enhancing Neural Radiance Fields (NeRF) with semantics to expand their applications. Although NeRF has been proven useful in real-world app…
Task-Oriented Human-Object Interactions Generation with Implicit Neural Representations
Quanzhou Li, Jingbo Wang, Chen Change Loy +1
Digital human motion synthesis is a vibrant research field with applications in movies, AR/VR, and video games. Whereas methods were proposed to generate natural and realistic huma…