23 citations · 40 across the 6 of their papers we have counts for
3 papers · 1 filter
Wassersplines for Neural Vector Field--Controlled Animation
Paul Zhang, Dmitriy Smirnov, Justin Solomon
Much of computer-generated animation is created by manipulating meshes with rigs. While this approach works well for animating articulated objects like animals, it has limited flex…
Interactive All-Hex Meshing via Cuboid Decomposition
Lingxiao Li, Paul Zhang, Dmitriy Smirnov +2
Standard PolyCube-based hexahedral (hex) meshing methods aim to deform the input domain into an axis-aligned PolyCube volume with integer corners; if this deformation is bijective,…
Octahedral Frames for Feature-Aligned Cross-Fields
Paul Zhang, Josh Vekhter, Edward Chien +3
We present a method for designing smooth cross fields on surfaces that automatically align to sharp features of an underlying geometry. Our approach introduces a novel class of ene…