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From the 1 of 61 linked papers with an AI index.

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20182025
most citedAutoNovel: Automatically Discovering and Learning Novel Visual Categories

151 citations · 316 across the 50 of their papers we have counts for

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Showing 2024Show all

9 papers · 1 filter

cs.CV2024

PruneVid: Visual Token Pruning for Efficient Video Large Language Models

Xiaohu Huang, Hao Zhou, Kai Han

In this paper, we introduce PruneVid, a visual token pruning method designed to enhance the efficiency of multi-modal video understanding. Large Language Models (LLMs) have shown p…

cs.CV20241 cited

UADet: A Remarkably Simple Yet Effective Uncertainty-Aware Open-Set Object Detection Framework

Silin Cheng, Yuanpei Liu, Kai Han

We tackle the challenging problem of Open-Set Object Detection (OSOD), which aims to detect both known and unknown objects in unlabelled images. The main difficulty arises from the…

cs.CV2024

OnlineVPO: Align Video Diffusion Model with Online Video-Centric Preference Optimization

Jiacheng Zhang, Jie Wu, Weifeng Chen +4

Video diffusion models (VDMs) have demonstrated remarkable capabilities in text-to-video (T2V) generation. Despite their success, VDMs still suffer from degraded image quality and…

cs.CL2024

GAMEBoT: Transparent Assessment of LLM Reasoning in Games

Wenye Lin, Jonathan Roberts, Yunhan Yang +3

Large Language Models (LLMs) are increasingly deployed in real-world applications that demand complex reasoning. To track progress, robust benchmarks are required to evaluate their…

cs.CL2024

Needle Threading: Can LLMs Follow Threads through Near-Million-Scale Haystacks?

Jonathan Roberts, Kai Han, Samuel Albanie

As the context limits of Large Language Models (LLMs) increase, the range of possible applications and downstream functions broadens. In many real-world tasks, decisions depend on…

cs.CV2024

AvatarGO: Zero-shot 4D Human-Object Interaction Generation and Animation

Yukang Cao, Liang Pan, Kai Han +2

Recent advancements in diffusion models have led to significant improvements in the generation and animation of 4D full-body human-object interactions (HOI). Nevertheless, existing…