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From the 1 of 10 linked papers with an AI index.

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10 papers

cs.CV2026

Differentiable Polarized Path Tracing

Pramod Rao, Jérémy Riviere, Xilong Zhou +6

The paper introduces a differentiable path tracing method that incorporates polarization information, enabling stable gradient computation for inverse rendering tasks such as mater…

cs.GR2026

AlbedoEdit: Unified Instance-Level Video Editing with Albedo Guidance

Xilong Zhou, Bao-Huy Nguyen, Zheng Zeng +6

Video generative models have achieved remarkable progress in synthesizing photorealistic video sequences. However, enabling broader and more creative downstream applications requir…

cs.GR2026

D-Rex : Diffusion Rendering for Relightable Expressive Avatars

Timo Teufel, Xilong Zhou, Umar Iqbal +4

We present D-Rex, a person-specific framework for photorealistic, relightable, expressive, and animatable full-body human avatars with free-viewpoint rendering. Existing methods fo…

cs.GR2026

Splat the Net: Radiance Fields with Splattable Neural Primitives

Xilong Zhou, Bao-Huy Nguyen, Loïc Magne +3

Radiance fields have emerged as a predominant representation for modeling 3D scene appearance. Neural formulations such as Neural Radiance Fields provide high expressivity but requ…

cs.CV2026

RI3D: Few-Shot Gaussian Splatting With Repair and Inpainting Diffusion Priors

Avinash Paliwal, Xilong Zhou, Wei Ye +3

In this paper, we propose RI3D, a novel 3DGS-based approach that harnesses the power of diffusion models to reconstruct high-quality novel views given a sparse set of input images.…

cs.CV2026

PanoDreamer: Optimization-Based Single Image to 360 3D Scene With Diffusion

Avinash Paliwal, Xilong Zhou, Andrii Tsarov +1

In this paper, we present PanoDreamer, a novel method for producing a coherent 360° 3D scene from a single input image. Unlike existing methods that generate the scene sequentiall…