activity
20202024
most citedPlaying for 3D Human Recovery

17 citations · 25 across the 10 of their papers we have counts for

collaborators

10 papers

cs.CV2024★ 2 cited

McGrids: Monte Carlo-Driven Adaptive Grids for Iso-Surface Extraction

Daxuan Ren, Hezi Shi, Jianmin Zheng +1

Iso-surface extraction from an implicit field is a fundamental process in various applications of computer vision and graphics. When dealing with geometric shapes with complicated…

cs.GR2024

Differentiable Convex Polyhedra Optimization from Multi-view Images

Daxuan Ren, Haiyi Mei, Hezi Shi +3

This paper presents a novel approach for the differentiable rendering of convex polyhedra, addressing the limitations of recent methods that rely on implicit field supervision. Our…

cs.CV2023

DNA-Rendering: A Diverse Neural Actor Repository for High-Fidelity Human-centric Rendering

Wei Cheng, Ruixiang Chen, Wanqi Yin +18

Realistic human-centric rendering plays a key role in both computer vision and computer graphics. Rapid progress has been made in the algorithm aspect over the years, yet existing…

cs.CV2022★ 1 cited

ExtrudeNet: Unsupervised Inverse Sketch-and-Extrude for Shape Parsing

Daxuan Ren, Jianmin Zheng, Jianfei Cai +2

Sketch-and-extrude is a common and intuitive modeling process in computer aided design. This paper studies the problem of learning the shape given in the form of point clouds by in…

cs.CV2022

Monocular 3D Object Reconstruction with GAN Inversion

Junzhe Zhang, Daxuan Ren, Zhongang Cai +3

Recovering a textured 3D mesh from a monocular image is highly challenging, particularly for in-the-wild objects that lack 3D ground truths. In this work, we present MeshInversion,…

cs.CV2022★ 3 cited

HuMMan: Multi-Modal 4D Human Dataset for Versatile Sensing and Modeling

Zhongang Cai, Daxuan Ren, Ailing Zeng +12

4D human sensing and modeling are fundamental tasks in vision and graphics with numerous applications. With the advances of new sensors and algorithms, there is an increasing deman…

cs.CV2021★ 17 cited

Playing for 3D Human Recovery

Zhongang Cai, Mingyuan Zhang, Jiawei Ren +7

Image- and video-based 3D human recovery (i.e., pose and shape estimation) have achieved substantial progress. However, due to the prohibitive cost of motion capture, existing data…

cs.CV2021

CSG-Stump: A Learning Friendly CSG-Like Representation for Interpretable Shape Parsing

Daxuan Ren, Jianmin Zheng, Jianfei Cai +8

Generating an interpretable and compact representation of 3D shapes from point clouds is an important and challenging problem. This paper presents CSG-Stump Net, an unsupervised en…

cs.CV2020★ 1 cited

MessyTable: Instance Association in Multiple Camera Views

Zhongang Cai, Junzhe Zhang, Daxuan Ren +5

We present an interesting and challenging dataset that features a large number of scenes with messy tables captured from multiple camera views. Each scene in this dataset is highly…

cs.CV2020★ 1 cited

Leveraging Temporal Information for 3D Detection and Domain Adaptation

Cunjun Yu, Zhongang Cai, Daxuan Ren +1

Ever since the prevalent use of the LiDARs in autonomous driving, tremendous improvements have been made to the learning on the point clouds. However, recent progress largely focus…