most citedThe Influence of the Buffer Size in Packet Loss for Competing Multimedia and Bursty Traffic

12 citations · 24 across the 6 of their papers we have counts for

collaborators

6 papers

cs.NI202012 cited

The Influence of the Buffer Size in Packet Loss for Competing Multimedia and Bursty Traffic

Luis Sequeira, Julian Fernandez-Navajas, Luis Casadesus +3

This work presents an analysis of the effect of the access router buffer size on packet loss rate and how it can affect the QoS of multimedia services when bursty traffic is presen…

cs.NI2020

Can a Wi-Fi WLAN Support a First Person Shooter?

Jose Saldana, Juan Luis de la Cruz, Luis Sequeira +2

In corporate and commercial environments, the deployment of a set of coordinated Wi-Fi APs is becoming a common solution to provide Internet coverage to moving users. In these scen…

cs.NI20204 cited

The Effect of TCP Variants on the Coexistence of MMORPG and Best-Effort Traffic

Jose Saldana, Mirko Suznjevic, Luis Sequeira +3

We study TCP flows coexistence between Massive Multiplayer Online Role Playing Games (MMORPGs) and other TCP applications, by taking World of Warcraft (WoW) and a file transfer app…

cs.NI20207 cited

Traffic Optimization for TCP-based Massive Multiplayer Online Games

Jose Saldana, Luis Sequeira, Julian Fernandez-Navajas +1

This paper studies the use of a traffic optimization technique named TCM (Tunneling, Compressing and Multiplexing) to reduce the bandwidth of MMORPGs (Massively Multiplayer Online…

cs.NI2020

Influencia del Buffer del Router en la Distribucíon de Video P2P-TV

Idelkys Quintana, Jose Saldana, Jose Ruiz Mas +3

This work presents a study of the behaviour of the router buffer when managing the traffic of P2P-TV applications, where a number of peers exchange video content. First, a summary…

cs.NI20201 cited

Comparison of Multiplexing Policies for FPS Games in terms of Subjective Quality

Jose Saldana, Julian Fernandez Navajas, Jose Ruiz Mas +2

This paper compares two policies which can be used for multiplexing the traffic of a number of players of a First Person Shooter game. A network scenario in which a number of playe…