59 citations · 93 across the 8 of their papers we have counts for
8 papers
Finding the Sweet Spot for Frame Aggregation in 802.11 WLANs
Jose Saldana, Omer Topal, Jose Ruiz-Mas +1
This letter proposes an algorithm for the dynamic tuning of the maximum size of aggregated frames in 802.11 WLANs. Traffic flows with opposed requirements may coexist in these netw…
The Influence of the Buffer Size in Packet Loss for Competing Multimedia and Bursty Traffic
Luis Sequeira, Julian Fernandez-Navajas, Luis Casadesus +3
This work presents an analysis of the effect of the access router buffer size on packet loss rate and how it can affect the QoS of multimedia services when bursty traffic is presen…
Empirically Characterizing the Buffer Behaviour of Real Devices
Luis Sequeira, Julian Fernandez-Navajas, Jose Saldana +1
All the routers include a buffer in order to enqueue packets waiting to be transmitted. The behaviour of the routers' buffer is of primary importance when studying network traffic,…
Building a SDN Enterprise WLAN Based on Virtual APs
Luis Sequeira, Juan Luis de la Cruz, Jose Ruiz-Mas +3
In this letter the development and testing of an open enterprise Wi-Fi solution based on virtual APs, managed by a central WLAN controller is presented. It allows seamless handover…
Can a Wi-Fi WLAN Support a First Person Shooter?
Jose Saldana, Juan Luis de la Cruz, Luis Sequeira +2
In corporate and commercial environments, the deployment of a set of coordinated Wi-Fi APs is becoming a common solution to provide Internet coverage to moving users. In these scen…
The Effect of TCP Variants on the Coexistence of MMORPG and Best-Effort Traffic
Jose Saldana, Mirko Suznjevic, Luis Sequeira +3
We study TCP flows coexistence between Massive Multiplayer Online Role Playing Games (MMORPGs) and other TCP applications, by taking World of Warcraft (WoW) and a file transfer app…
Traffic Optimization for TCP-based Massive Multiplayer Online Games
Jose Saldana, Luis Sequeira, Julian Fernandez-Navajas +1
This paper studies the use of a traffic optimization technique named TCM (Tunneling, Compressing and Multiplexing) to reduce the bandwidth of MMORPGs (Massively Multiplayer Online…
Comparison of Multiplexing Policies for FPS Games in terms of Subjective Quality
Jose Saldana, Julian Fernandez Navajas, Jose Ruiz Mas +2
This paper compares two policies which can be used for multiplexing the traffic of a number of players of a First Person Shooter game. A network scenario in which a number of playe…