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20152023
most citedA Multi-cut Formulation for Joint Segmentation and Tracking of Multiple Objects

72 citations · 384 across the 36 of their papers we have counts for

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Showing 2021Show all

12 papers · 1 filter

cs.CV2021★ 2 cited

SAGA: Stochastic Whole-Body Grasping with Contact

Yan Wu, Jiahao Wang, Yan Zhang +4

The synthesis of human grasping has numerous applications including AR/VR, video games and robotics. While methods have been proposed to generate realistic hand-object interaction…

cs.CV2021

The Wanderings of Odysseus in 3D Scenes

Yan Zhang, Siyu Tang

Our goal is to populate digital environments, in which digital humans have diverse body shapes, move perpetually, and have plausible body-scene contact. The core challenge is to ge…

cs.CV2021★ 1 cited

EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devices

Siwei Zhang, Qianli Ma, Yan Zhang +5

Understanding social interactions from egocentric views is crucial for many applications, ranging from assistive robotics to AR/VR. Key to reasoning about interactions is to unders…

cs.CV2021

The Power of Points for Modeling Humans in Clothing

Qianli Ma, Jinlong Yang, Siyu Tang +1

Currently it requires an artist to create 3D human avatars with realistic clothing that can move naturally. Despite progress on 3D scanning and modeling of human bodies, there is s…

cs.CV2021

A Skeleton-Driven Neural Occupancy Representation for Articulated Hands

Korrawe Karunratanakul, Adrian Spurr, Zicong Fan +2

We present Hand ArticuLated Occupancy (HALO), a novel representation of articulated hands that bridges the advantages of 3D keypoints and neural implicit surfaces and can be used i…

cs.CV2021★ 4 cited

Learning Motion Priors for 4D Human Body Capture in 3D Scenes

Siwei Zhang, Yan Zhang, Federica Bogo +2

Recovering high-quality 3D human motion in complex scenes from monocular videos is important for many applications, ranging from AR/VR to robotics. However, capturing realistic hum…

cs.CV2021★ 6 cited

Learning to Disambiguate Strongly Interacting Hands via Probabilistic Per-pixel Part Segmentation

Zicong Fan, Adrian Spurr, Muhammed Kocabas +3

In natural conversation and interaction, our hands often overlap or are in contact with each other. Due to the homogeneous appearance of hands, this makes estimating the 3D pose of…

cs.CV2021★ 48 cited

MetaAvatar: Learning Animatable Clothed Human Models from Few Depth Images

Shaofei Wang, Marko Mihajlovic, Qianli Ma +2

In this paper, we aim to create generalizable and controllable neural signed distance fields (SDFs) that represent clothed humans from monocular depth observations. Recent advances…

cs.CV2021

Locally Aware Piecewise Transformation Fields for 3D Human Mesh Registration

Shaofei Wang, Andreas Geiger, Siyu Tang

Registering point clouds of dressed humans to parametric human models is a challenging task in computer vision. Traditional approaches often rely on heavily engineered pipelines th…

cs.CV2021

SCALE: Modeling Clothed Humans with a Surface Codec of Articulated Local Elements

Qianli Ma, Shunsuke Saito, Jinlong Yang +2

Learning to model and reconstruct humans in clothing is challenging due to articulation, non-rigid deformation, and varying clothing types and topologies. To enable learning, the c…

cs.CV2021

LEAP: Learning Articulated Occupancy of People

Marko Mihajlovic, Yan Zhang, Michael J. Black +1

Substantial progress has been made on modeling rigid 3D objects using deep implicit representations. Yet, extending these methods to learn neural models of human shape is still in…

cs.CV2021

On Self-Contact and Human Pose

Lea Müller, Ahmed A. A. Osman, Siyu Tang +2

People touch their face 23 times an hour, they cross their arms and legs, put their hands on their hips, etc. While many images of people contain some form of self-contact, current…