3 citations · 4 across the 6 of their papers we have counts for
7 papers
Variational r-Adaptive Cloth Simulation
Jiahao Wen, Zhen Chen, Jernej Barbič +1
We present the first r-adaptive method for simulating cloth dynamics and statics with frictional contact in modern cloth pipelines. Thin cloth requires high effective spatial resol…
Seeing the Wind from a Falling Leaf
Zhiyuan Gao, Jiageng Mao, Hong-Xing Yu +5
A longstanding goal in computer vision is to model motions from videos, while the representations behind motions, i.e. the invisible physical interactions that cause objects to def…
Tuning Nonlinear Elastic Materials under Small and Large Deformations
Huanyu Chen, Jernej Barbic
In computer graphics and engineering, nonlinear elastic material properties of 3D volumetric solids are typically adjusted by selecting a material family, such as St. Venant Kirchh…
Volume Rendering of Human Hand Anatomy
Jingtao Huang, Bohan Wang, Zhiyuan Gao +3
We study the design of transfer functions for volumetric rendering of magnetic resonance imaging (MRI) datasets of human hands. Human hands are anatomically complex, containing var…
A Rotation-Strain Method to Model Surfaces using Plasticity
Jiahao Wen, Bohan Wang, Jernej Barbič
Modeling arbitrarily large deformations of surfaces smoothly embedded in three-dimensional space is challenging. The difficulties come from two aspects: the existing geometry proce…
A Deep Emulator for Secondary Motion of 3D Characters
Mianlun Zheng, Yi Zhou, Duygu Ceylan +1
Fast and light-weight methods for animating 3D characters are desirable in various applications such as computer games. We present a learning-based approach to enhance skinning-bas…
Modeling of Personalized Anatomy using Plastic Strains
Bohan Wang, George Matcuk, Jernej Barbic
We give a method for modeling solid objects undergoing large spatially varying and/or anisotropic strains, and use it to reconstruct human anatomy from medical images. Our novel sh…