activity
20202025
most citedContextualize Me -- The Case for Context in Reinforcement Learning

9 citations · 25 across the 10 of their papers we have counts for

collaborators

12 papers

cs.LG2025★ 2 cited

Multi-Agent Reinforcement Learning for Inverse Design in Photonic Integrated Circuits

Yannik Mahlau, Maximilian Schier, Christoph Reinders +3

Inverse design of photonic integrated circuits (PICs) has traditionally relied on gradientbased optimization. However, this approach is prone to end up in local minima, which resul…

cs.CV2025

HydraMix: Multi-Image Feature Mixing for Small Data Image Classification

Christoph Reinders, Frederik Schubert, Bodo Rosenhahn

Training deep neural networks requires datasets with a large number of annotated examples. The collection and annotation of these datasets is not only extremely expensive but also…

physics.optics2024★ 2 cited

A flexible framework for large-scale FDTD simulations: open-source inverse design for 3D nanostructures

Yannik Mahlau, Frederik Schubert, Konrad Bethmann +5

We introduce an efficient open-source python package for the inverse design of three-dimensional photonic nanostructures using the Finite-Difference Time-Domain (FDTD) method. Leve…

physics.optics2024

Quantized Inverse Design for Photonic Integrated Circuits

Frederik Schubert, Yannik Mahlau, Konrad Bethmann +5

The inverse design of photonic integrated circuits (PICs) presents distinctive computational challenges, including their large memory requirements. Advancements in the two-photon p…

cs.AI2024

Mastering Zero-Shot Interactions in Cooperative and Competitive Simultaneous Games

Yannik Mahlau, Frederik Schubert, Bodo Rosenhahn

The combination of self-play and planning has achieved great successes in sequential games, for instance in Chess and Go. However, adapting algorithms such as AlphaZero to simultan…

cs.LG2022★ 2 cited

POLTER: Policy Trajectory Ensemble Regularization for Unsupervised Reinforcement Learning

Frederik Schubert, Carolin Benjamins, Sebastian Döhler +2

The goal of Unsupervised Reinforcement Learning (URL) is to find a reward-agnostic prior policy on a task domain, such that the sample-efficiency on supervised downstream tasks is…

cs.CV2022

ChimeraMix: Image Classification on Small Datasets via Masked Feature Mixing

Christoph Reinders, Frederik Schubert, Bodo Rosenhahn

Deep convolutional neural networks require large amounts of labeled data samples. For many real-world applications, this is a major limitation which is commonly treated by augmenta…

cs.LG2022★ 9 cited

Contextualize Me -- The Case for Context in Reinforcement Learning

Carolin Benjamins, Theresa Eimer, Frederik Schubert +6

While Reinforcement Learning ( RL) has made great strides towards solving increasingly complicated problems, many algorithms are still brittle to even slight environmental changes.…

cs.LG2021★ 3 cited

CARL: A Benchmark for Contextual and Adaptive Reinforcement Learning

Carolin Benjamins, Theresa Eimer, Frederik Schubert +4

While Reinforcement Learning has made great strides towards solving ever more complicated tasks, many algorithms are still brittle to even slight changes in their environment. This…

cs.LG2021

World-GAN: a Generative Model for Minecraft Worlds

Maren Awiszus, Frederik Schubert, Bodo Rosenhahn

This work introduces World-GAN, the first method to perform data-driven Procedural Content Generation via Machine Learning in Minecraft from a single example. Based on a 3D Generat…

cs.LG2021★ 1 cited

Automatic Risk Adaptation in Distributional Reinforcement Learning

Frederik Schubert, Theresa Eimer, Bodo Rosenhahn +1

The use of Reinforcement Learning (RL) agents in practical applications requires the consideration of suboptimal outcomes, depending on the familiarity of the agent with its enviro…

cs.LG2020★ 6 cited

TOAD-GAN: Coherent Style Level Generation from a Single Example

Maren Awiszus, Frederik Schubert, Bodo Rosenhahn

In this work, we present TOAD-GAN (Token-based One-shot Arbitrary Dimension Generative Adversarial Network), a novel Procedural Content Generation (PCG) algorithm that generates to…