6 citations · 6 across the 1 of their papers we have counts for
2 papers
cs.LG2021
World-GAN: a Generative Model for Minecraft Worlds
Maren Awiszus, Frederik Schubert, Bodo Rosenhahn
This work introduces World-GAN, the first method to perform data-driven Procedural Content Generation via Machine Learning in Minecraft from a single example. Based on a 3D Generat…
cs.LG2020★ 6 cited
TOAD-GAN: Coherent Style Level Generation from a Single Example
Maren Awiszus, Frederik Schubert, Bodo Rosenhahn
In this work, we present TOAD-GAN (Token-based One-shot Arbitrary Dimension Generative Adversarial Network), a novel Procedural Content Generation (PCG) algorithm that generates to…