23 citations · 48 across the 9 of their papers we have counts for
12 papers
TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructions
Or Perel, Hassan Abu Alhaija, Zian Wang +4
We introduce TRON, a rendering framework that combines 3D Gaussian ray tracing with neural rendering to enable realistic and controllable rendering of real-world 3D scenes under no…
ArtisanGS: Interactive Tools for Gaussian Splat Selection with AI and Human in the Loop
Clement Fuji Tsang, Anita Hu, Or Perel +2
Representation in the family of 3D Gaussian Splats (3DGS) are growing into a viable alternative to traditional graphics for an expanding number of application, including recent tec…
Gaussian See, Gaussian Do: Semantic 3D Motion Transfer from Multiview Video
Yarin Bekor, Gal Michael Harari, Or Perel +1
We present Gaussian See, Gaussian Do, a novel approach for semantic 3D motion transfer from multiview video. Our method enables rig-free, cross-category motion transfer between obj…
3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes
Nicolas Moenne-Loccoz, Ashkan Mirzaei, Or Perel +6
Particle-based representations of radiance fields such as 3D Gaussian Splatting have found great success for reconstructing and re-rendering of complex scenes. Most existing method…
Simplicits: Mesh-Free, Geometry-Agnostic, Elastic Simulation
Vismay Modi, Nicholas Sharp, Or Perel +2
The proliferation of 3D representations, from explicit meshes to implicit neural fields and more, motivates the need for simulators agnostic to representation. We present a data-,…
SKED: Sketch-guided Text-based 3D Editing
Aryan Mikaeili, Or Perel, Mehdi Safaee +2
Text-to-image diffusion models are gradually introduced into computer graphics, recently enabling the development of Text-to-3D pipelines in an open domain. However, for interactiv…