3 citations · 5 across the 4 of their papers we have counts for
7 papers
Towards Run-Time Search for Real-World Multi-Agent Systems
Abigail C. Diller, Erik M. Fredericks
Multi-agent systems (MAS) may encounter uncertainties in the form of unexpected environmental conditions, sub-optimal system configurations, and unplanned interactions between auto…
Towards Self-Adaptive Game Logic
Erik M. Fredericks, Byron DeVries, Jared M. Moore
Self-adaptive systems (SAS) can reconfigure at run time in response to changing situations to express acceptable behaviors in the face of uncertainty. With respect to game design,…
RDMSim: An Exemplar for Evaluation and Comparison of Decision-Making Techniques for Self-Adaptation
Huma Samin, Luis H. Garcia Paucar, Nelly Bencomo +2
Decision-making for self-adaptation approaches need to address different challenges, including the quantification of the uncertainty of events that cannot be foreseen in advance an…
(Genetically) Improving Novelty in Procedural Story Generation
Erik M. Fredericks, Byron DeVries
Procedural story generation (PCG) tailors a unique narrative experience for a player and can be accomplished via multiple techniques, from matching storylets to grammar-based gener…
Search@Home: A Commercial Off-the-Shelf Environment for Investigating Optimization Problems
Erik M. Fredericks, Jared M. Moore
Search heuristics, particularly those that are evaluation-driven (e.g., evolutionary computation), are often performed in simulation, enabling exploration of large solution spaces.…
Genetic Improvement @ ICSE 2020
William B. Langdon, Westley Weimer, Justyna Petke +13
Following Prof. Mark Harman of Facebook's keynote and formal presentations (which are recorded in the proceedings) there was a wide ranging discussion at the eighth international G…