activity
20192022
most citedTowards Self-Adaptive Game Logic

3 citations · 5 across the 4 of their papers we have counts for

collaborators

7 papers

cs.SE20221 cited

Towards Run-Time Search for Real-World Multi-Agent Systems

Abigail C. Diller, Erik M. Fredericks

Multi-agent systems (MAS) may encounter uncertainties in the form of unexpected environmental conditions, sub-optimal system configurations, and unplanned interactions between auto…

cs.SE20223 cited

Towards Self-Adaptive Game Logic

Erik M. Fredericks, Byron DeVries, Jared M. Moore

Self-adaptive systems (SAS) can reconfigure at run time in response to changing situations to express acceptable behaviors in the face of uncertainty. With respect to game design,…

cs.SE2021

RDMSim: An Exemplar for Evaluation and Comparison of Decision-Making Techniques for Self-Adaptation

Huma Samin, Luis H. Garcia Paucar, Nelly Bencomo +2

Decision-making for self-adaptation approaches need to address different challenges, including the quantification of the uncertainty of events that cannot be foreseen in advance an…

cs.SE2021

(Genetically) Improving Novelty in Procedural Story Generation

Erik M. Fredericks, Byron DeVries

Procedural story generation (PCG) tailors a unique narrative experience for a player and can be accomplished via multiple techniques, from matching storylets to grammar-based gener…

cs.SE2020

Search@Home: A Commercial Off-the-Shelf Environment for Investigating Optimization Problems

Erik M. Fredericks, Jared M. Moore

Search heuristics, particularly those that are evaluation-driven (e.g., evolutionary computation), are often performed in simulation, enabling exploration of large solution spaces.…

cs.SE20201 cited

Genetic Improvement @ ICSE 2020

William B. Langdon, Westley Weimer, Justyna Petke +13

Following Prof. Mark Harman of Facebook's keynote and formal presentations (which are recorded in the proceedings) there was a wide ranging discussion at the eighth international G…