7 citations · 14 across the 8 of their papers we have counts for
8 papers
Open-VERSO: a vision of 5G experimentation infrastructures, hurdles and challenges
Angel Martin, Pablo Losada, Carolina Fernández +23
5G led to a digital revolution for networks by leveraging virtualisation techniques to manage software-based network functions through provided standard interfaces, which have matu…
Social VR and multi-party holographic communications: Opportunities, Challenges and Impact in the Education and Training Sectors
Mario Montagud, Gianluca Cernigliaro, Miguel Arevalillo-Herráez +3
Technological advances can bring many benefits to our daily lives, and this includes the education and training sectors. In the last years, online education, teaching and training…
Multi-party Holomeetings: Toward a New Era of Low-Cost Volumetric Holographic Meetings in Virtual Reality
Sergi Fernández, Mario Montagud, Gianluca Cernigliaro +1
Fueled by advances in multi-party communications, increasingly mature immersive technologies being adopted, and the COVID-19 pandemic, a new wave of social virtual reality (VR) pla…
Towards SocialVR: Evaluating a Novel Technology for Watching Videos Together
Mario Montagud, Jie Li, Gianluca Cernigliario +3
Social VR enables people to interact over distance with others in real-time. It allows remote people, typically represented as avatars, to communicate and perform activities togeth…
Content Format and Quality of Experience in Virtual Reality
Henrique Galvan Debarba, Mario Montagud, Sylvain Chagué +4
In this paper, we investigate three forms of virtual reality content production and consumption. Namely, 360 stereoscopic video, the combination of a 3D environment with a video bi…
White Paper: Recommendations for immersive accessibility services
Peter tho Pesch, Romain Bouqueau, Mario Montagud
This paper provides recommendations on how to integrate accessibility solutions, like subtitling, audio description and sign language, with immersive media services, with a focus o…
Accessibility in 360-degree video players
Chris Hughes, Mario Montagud
Any media experience must be fully inclusive and accessible to all users regardless of their ability. With the current trend towards immersive experiences, such as Virtual Reality…
Reasoning about Body-Parts Relations for Sign Language Recognition
Marc Martínez-Camarena, Jose Oramas, Mario Montagud-Climent +1
Over the years, hand gesture recognition has been mostly addressed considering hand trajectories in isolation. However, in most sign languages, hand gestures are defined on a parti…