activity
20162023
most citedSocial VR and multi-party holographic communications: Opportunities, Challenges and Impact in the Education and Training Sectors

7 citations · 14 across the 8 of their papers we have counts for

collaborators

8 papers

cs.NI2023★ 1 cited

Open-VERSO: a vision of 5G experimentation infrastructures, hurdles and challenges

Angel Martin, Pablo Losada, Carolina Fernández +23

5G led to a digital revolution for networks by leveraging virtualisation techniques to manage software-based network functions through provided standard interfaces, which have matu…

cs.MM2022★ 7 cited

Social VR and multi-party holographic communications: Opportunities, Challenges and Impact in the Education and Training Sectors

Mario Montagud, Gianluca Cernigliaro, Miguel Arevalillo-Herráez +3

Technological advances can bring many benefits to our daily lives, and this includes the education and training sectors. In the last years, online education, teaching and training…

cs.MM2022★ 1 cited

Multi-party Holomeetings: Toward a New Era of Low-Cost Volumetric Holographic Meetings in Virtual Reality

Sergi Fernández, Mario Montagud, Gianluca Cernigliaro +1

Fueled by advances in multi-party communications, increasingly mature immersive technologies being adopted, and the COVID-19 pandemic, a new wave of social virtual reality (VR) pla…

cs.MM2021★ 1 cited

Towards SocialVR: Evaluating a Novel Technology for Watching Videos Together

Mario Montagud, Jie Li, Gianluca Cernigliario +3

Social VR enables people to interact over distance with others in real-time. It allows remote people, typically represented as avatars, to communicate and perform activities togeth…

cs.MM2020★ 2 cited

Content Format and Quality of Experience in Virtual Reality

Henrique Galvan Debarba, Mario Montagud, Sylvain Chagué +4

In this paper, we investigate three forms of virtual reality content production and consumption. Namely, 360 stereoscopic video, the combination of a 3D environment with a video bi…

cs.MM2020★ 2 cited

White Paper: Recommendations for immersive accessibility services

Peter tho Pesch, Romain Bouqueau, Mario Montagud

This paper provides recommendations on how to integrate accessibility solutions, like subtitling, audio description and sign language, with immersive media services, with a focus o…

cs.MM2020

Accessibility in 360-degree video players

Chris Hughes, Mario Montagud

Any media experience must be fully inclusive and accessible to all users regardless of their ability. With the current trend towards immersive experiences, such as Virtual Reality…

cs.CV2016

Reasoning about Body-Parts Relations for Sign Language Recognition

Marc Martínez-Camarena, Jose Oramas, Mario Montagud-Climent +1

Over the years, hand gesture recognition has been mostly addressed considering hand trajectories in isolation. However, in most sign languages, hand gestures are defined on a parti…