activity
20192026
most citedSIDOD: A Synthetic Image Dataset for 3D Object Pose Recognition with Distractors

28 citations · 94 across the 14 of their papers we have counts for

collaborators

14 papers

cs.CV2026

Spatial-IQ: Deconstructing Spatial Intelligence via Hierarchical Capability Tests

Patrick Rim, Tom Long, Ekta Prashnani +6

Multimodal large language models (MLLMs) excel at visual interpretation but fail on spatial reasoning tasks that humans solve reliably. Existing benchmarks evaluate these models as…

cs.HC2026

Short-time, Wavelet-inspired Mouse Submovement Detection

Auejin Ham, Ben Boudaoud

Submovements are ballistic components of human motion constituting a large part of motor interaction and arising from the cyclical and overlapping cognitive processes of perception…

cs.HC2025★ 8 cited

Esports and expertise: what competitive gaming can teach us about mastery

Ben Boudaoud, Josef Spjut, Joohwan Kim +2

Historically, much research and development in human computer interaction has focused on atomic and generalizable tasks, where task completion time indicates productivity. However,…

cs.GR2023★ 1 cited

The Influence of Variable Frame Timing on First-Person Gaming

Devi Klein, Josef Spjut, Ben Boudaoud +1

Variable frame timing (VFT), or changes in the time intervals between discrete frame images displayed to users, deviates from our traditional conceptualization of frame rate in whi…

cs.GR2023★ 1 cited

Toward Understanding Display Size for FPS Esports Aiming

Josef Spjut, Arjun Madhusudan, Benjamin Watson +3

Gamers use a variety of different display sizes, though for PC gaming in particular, monitors in the 24 to 27 inch size range have become most popular. Particularly popular among m…

cs.GR2022

The Esports Frontier: Rendering for Competitive Games

Josef Spjut, Arjun Madhusudan, Benjamin Watson +2

Real-time graphics is commonly thought of as anything exceeding about 30 fps, where the interactivity of the application becomes fluid enough for high rates of interaction. Inspire…