8 citations · 14 across the 7 of their papers we have counts for
7 papers
GimmBO: Interactive Generative Image Model Merging via Bayesian Optimization
Chenxi Liu, Selena Ling, Alec Jacobson
Fine-tuning-based adaptation is widely used to customize diffusion-based image generation, leading to large collections of community-created adapters that capture diverse subjects…
Uniform Sampling of Surfaces by Casting Rays
Selena Ling, Abhishek Madan, Nicholas Sharp +1
Randomly sampling points on surfaces is an essential operation in geometry processing. This sampling is computationally straightforward on explicit meshes, but it is much more diff…
Stochastic Preconditioning for Neural Field Optimization
Selena Ling, Merlin Nimier-David, Alec Jacobson +1
Neural fields are a highly effective representation across visual computing. This work observes that fitting these fields is greatly improved by incorporating spatial stochasticity…
Text-guided Controllable Mesh Refinement for Interactive 3D Modeling
Yun-Chun Chen, Selena Ling, Zhiqin Chen +3
We propose a novel technique for adding geometric details to an input coarse 3D mesh guided by a text prompt. Our method is composed of three stages. First, we generate a single-vi…
VectorAdam for Rotation Equivariant Geometry Optimization
Selena Ling, Nicholas Sharp, Alec Jacobson
The Adam optimization algorithm has proven remarkably effective for optimization problems across machine learning and even traditional tasks in geometry processing. At the same tim…
Roominoes: Generating Novel 3D Floor Plans From Existing 3D Rooms
Kai Wang, Xianghao Xu, Leon Lei +5
Realistic 3D indoor scene datasets have enabled significant recent progress in computer vision, scene understanding, autonomous navigation, and 3D reconstruction. But the scale, di…
MatryODShka: Real-time 6DoF Video View Synthesis using Multi-Sphere Images
Benjamin Attal, Selena Ling, Aaron Gokaslan +2
We introduce a method to convert stereo 360° (omnidirectional stereo) imagery into a layered, multi-sphere image representation for six degree-of-freedom (6DoF) rendering. Stereo 3…