15 citations · 20 across the 4 of their papers we have counts for
5 papers
The NES Video-Music Database: A Dataset of Symbolic Video Game Music Paired with Gameplay Videos
Igor Cardoso, Rubens O. Moraes, Lucas N. Ferreira
Neural models are one of the most popular approaches for music generation, yet there aren't standard large datasets tailored for learning music directly from game data. To address…
Choosing Well Your Opponents: How to Guide the Synthesis of Programmatic Strategies
Rubens O. Moraes, David S. Aleixo, Lucas N. Ferreira +1
This paper introduces Local Learner (2L), an algorithm for providing a set of reference strategies to guide the search for programmatic strategies in two-player zero-sum games. Pre…
Controlling Perceived Emotion in Symbolic Music Generation with Monte Carlo Tree Search
Lucas N. Ferreira, Lili Mou, Jim Whitehead +1
This paper presents a new approach for controlling emotion in symbolic music generation with Monte Carlo Tree Search. We use Monte Carlo Tree Search as a decoding mechanism to stee…
Learning to Generate Music With Sentiment
Lucas N. Ferreira, Jim Whitehead
Deep Learning models have shown very promising results in automatically composing polyphonic music pieces. However, it is very hard to control such models in order to guide the com…
Computer-Generated Music for Tabletop Role-Playing Games
Lucas N. Ferreira, Levi H. S. Lelis, Jim Whitehead
In this paper we present Bardo Composer, a system to generate background music for tabletop role-playing games. Bardo Composer uses a speech recognition system to translate player…