activity
20182023
most citedFictitious GAN: Training GANs with Historical Models

10 citations · 37 across the 17 of their papers we have counts for

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Showing 2021Show all

5 papers · 1 filter

cs.CV2021★ 1 cited

I M Avatar: Implicit Morphable Head Avatars from Videos

Yufeng Zheng, Victoria Fernández Abrevaya, Marcel C. Bühler +3

Traditional 3D morphable face models (3DMMs) provide fine-grained control over expression but cannot easily capture geometric and appearance details. Neural volumetric representati…

cs.CV2021

Human Performance Capture from Monocular Video in the Wild

Chen Guo, Xu Chen, Jie Song +1

Capturing the dynamically deforming 3D shape of clothed human is essential for numerous applications, including VR/AR, autonomous driving, and human-computer interaction. Existing…

cs.CV2021

Render In-between: Motion Guided Video Synthesis for Action Interpolation

Hsuan-I Ho, Xu Chen, Jie Song +1

Upsampling videos of human activity is an interesting yet challenging task with many potential applications ranging from gaming to entertainment and sports broadcasting. The main d…

cs.CV2021

Shape-aware Multi-Person Pose Estimation from Multi-View Images

Zijian Dong, Jie Song, Xu Chen +2

In this paper we contribute a simple yet effective approach for estimating 3D poses of multiple people from multi-view images. Our proposed coarse-to-fine pipeline first aggregates…

cs.CV2021

SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapes

Xu Chen, Yufeng Zheng, Michael J. Black +2

Neural implicit surface representations have emerged as a promising paradigm to capture 3D shapes in a continuous and resolution-independent manner. However, adapting them to artic…