activity
20202026
most citedNeural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans

21 citations · 56 across the 23 of their papers we have counts for

collaborators

24 papers

cs.CV2026

FlowHMR: Physically Plausible Motion Capture from Video

Zhanke Wang, Chengfeng Zhao, Qing Shuai +8

We present FlowHMR, a framework for recovering physically plausible global 3D human motion from monocular video. Previous learning-based methods typically regress human motion dire…

cs.MM2026

AnimateCanvas: Learning Implicit Motion Planning from Composable Kinematic Cues

Zeyu Ling, Di Kang, Qing Shuai +7

Professional character animation requires both natural motion and precise, versatile control. For example, creators often define the timing of a specified action, control the motio…

cs.RO2026

GenTrack: Physical Alignment for Robot-Native Motion Generation and Zero-Shot Humanoid Tracking

Zeyu Ling, Xinyao Yu, Renye Yan +4

General-purpose humanoid trackers can execute diverse references, but their zero-shot coverage depends on large embodied corpora that are costly to extend. Text-to-motion generator…

cs.CV2026

AnyAct: Towards Human Reenactment of Character Motion From Video

Liuhan Chen, Lei Zhong, Jiawei Wang +5

We study the problem of directly deriving an initial human reenactment from a monocular video of a non-human character. Our goal is not to reconstruct the source character itself b…

cs.CV2026

PRISM: Streaming Human Motion Generation with Per-Joint Latent Decomposition

Zeyu Ling, Qing Shuai, Teng Zhang +3

Text-to-motion generation has advanced with larger corpora and stronger generators, yet many models still rely on holistic frame- or clip-level latents that entangle trajectory, or…

cs.CV2026

CoMoVi: Co-Generation of 3D Human Motions and Realistic Videos

Chengfeng Zhao, Jiazhi Shu, Yubo Zhao +7

In this paper, we find that the generation of 3D human motions and 2D human videos is intrinsically coupled. 3D motions provide the structural prior for plausibility and consistenc…

cs.CV2025★ 1 cited

Seed1.5-VL Technical Report

Dong Guo, Faming Wu, Feida Zhu +194

We present Seed1.5-VL, a vision-language foundation model designed to advance general-purpose multimodal understanding and reasoning. Seed1.5-VL is composed with a 532M-parameter v…

cs.CV2025

Ready-to-React: Online Reaction Policy for Two-Character Interaction Generation

Zhi Cen, Huaijin Pi, Sida Peng +5

This paper addresses the task of generating two-character online interactions. Previously, two main settings existed for two-character interaction generation: (1) generating one's…

cs.CV2024

IDOL: Instant Photorealistic 3D Human Creation from a Single Image

Yiyu Zhuang, Jiaxi Lv, Hao Wen +7

Creating a high-fidelity, animatable 3D full-body avatar from a single image is a challenging task due to the diverse appearance and poses of humans and the limited availability of…

cs.CV2024★ 1 cited

Motion-2-To-3: Leveraging 2D Motion Data for 3D Motion Generations

Ruoxi Guo, Huaijin Pi, Zehong Shen +8

Text-driven human motion synthesis has showcased its potential for revolutionizing motion design in the movie and game industry. Existing methods often rely on 3D motion capture da…

cs.CV2024

AnchorCrafter: Animate Cyber-Anchors Selling Your Products via Human-Object Interacting Video Generation

Ziyi Xu, Ziyao Huang, Juan Cao +7

The generation of anchor-style product promotion videos presents promising opportunities in e-commerce, advertising, and consumer engagement. Despite advancements in pose-guided hu…

cs.CV2024★ 7 cited

Reconstructing Close Human Interactions from Multiple Views

Qing Shuai, Zhiyuan Yu, Zhize Zhou +4

This paper addresses the challenging task of reconstructing the poses of multiple individuals engaged in close interactions, captured by multiple calibrated cameras. The difficulty…

cs.CV2024

AniDress: Animatable Loose-Dressed Avatar from Sparse Views Using Garment Rigging Model

Beijia Chen, Yuefan Shen, Qing Shuai +3

Recent communities have seen significant progress in building photo-realistic animatable avatars from sparse multi-view videos. However, current workflows struggle to render realis…

cs.CV2023★ 5 cited

EasyVolcap: Accelerating Neural Volumetric Video Research

Zhen Xu, Tao Xie, Sida Peng +7

Volumetric video is a technology that digitally records dynamic events such as artistic performances, sporting events, and remote conversations. When acquired, such volumography ca…

cs.CV2023★ 3 cited

Dyn-E: Local Appearance Editing of Dynamic Neural Radiance Fields

Shangzan Zhang, Sida Peng, Yinji ShenTu +5

Recently, the editing of neural radiance fields (NeRFs) has gained considerable attention, but most prior works focus on static scenes while research on the appearance editing of d…

cs.CV2023

Learning Human Mesh Recovery in 3D Scenes

Zehong Shen, Zhi Cen, Sida Peng +3

We present a novel method for recovering the absolute pose and shape of a human in a pre-scanned scene given a single image. Unlike previous methods that perform sceneaware mesh op…

cs.CV2023★ 1 cited

Representing Volumetric Videos as Dynamic MLP Maps

Sida Peng, Yunzhi Yan, Qing Shuai +2

This paper introduces a novel representation of volumetric videos for real-time view synthesis of dynamic scenes. Recent advances in neural scene representations demonstrate their…

cs.CV2022

Reconstructing Hand-Held Objects from Monocular Video

Di Huang, Xiaopeng Ji, Xingyi He +5

This paper presents an approach that reconstructs a hand-held object from a monocular video. In contrast to many recent methods that directly predict object geometry by a trained n…

cs.CV2022★ 11 cited

Animatable Implicit Neural Representations for Creating Realistic Avatars from Videos

Sida Peng, Zhen Xu, Junting Dong +5

This paper addresses the challenge of reconstructing an animatable human model from a multi-view video. Some recent works have proposed to decompose a non-rigidly deforming scene i…

cs.CV2021★ 1 cited

Efficient Neural Radiance Fields for Interactive Free-viewpoint Video

Haotong Lin, Sida Peng, Zhen Xu +4

This paper aims to tackle the challenge of efficiently producing interactive free-viewpoint videos. Some recent works equip neural radiance fields with image encoders, enabling the…

cs.CV2021★ 1 cited

Animatable Neural Radiance Fields for Modeling Dynamic Human Bodies

Sida Peng, Junting Dong, Qianqian Wang +4

This paper addresses the challenge of reconstructing an animatable human model from a multi-view video. Some recent works have proposed to decompose a non-rigidly deforming scene i…

cs.CV2021★ 2 cited

Reconstructing 3D Human Pose by Watching Humans in the Mirror

Qi Fang, Qing Shuai, Junting Dong +2

In this paper, we introduce the new task of reconstructing 3D human pose from a single image in which we can see the person and the person's image through a mirror. Compared to gen…

cs.CV2020★ 21 cited

Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans

Sida Peng, Yuanqing Zhang, Yinghao Xu +4

This paper addresses the challenge of novel view synthesis for a human performer from a very sparse set of camera views. Some recent works have shown that learning implicit neural…

cs.CV2020★ 2 cited

Motion Capture from Internet Videos

Junting Dong, Qing Shuai, Yuanqing Zhang +3

Recent advances in image-based human pose estimation make it possible to capture 3D human motion from a single RGB video. However, the inherent depth ambiguity and self-occlusion i…