activity
20202026
most citedPhysically Realizable Adversarial Examples for LiDAR Object Detection

16 citations · 77 across the 21 of their papers we have counts for

collaborators

25 papers

cs.CV2026

Diffusion-guided Generalizable Enhancer for Urban Scene Reconstruction

Henry Che, Jingkang Wang, Yun Chen +3

Urban scene reconstruction from real-world observations has emerged as a powerful tool for self-driving development and testing. While current neural rendering approaches achieve h…

cs.CV2026

GenAssets: Generating in-the-wild 3D Assets in Latent Space

Ze Yang, Jingkang Wang, Haowei Zhang +3

High-quality 3D assets for traffic participants are critical for multi-sensor simulation, which is essential for the safe end-to-end development of autonomy. Building assets from i…

cs.CV2025

Flux4D: Flow-based Unsupervised 4D Reconstruction

Jingkang Wang, Henry Che, Yun Chen +4

Reconstructing large-scale dynamic scenes from visual observations is a fundamental challenge in computer vision, with critical implications for robotics and autonomous systems. Wh…

cs.CV2025

SaLF: Sparse Local Fields for Multi-Sensor Rendering in Real-Time

Yun Chen, Matthew Haines, Jingkang Wang +5

High-fidelity sensor simulation of light-based sensors such as cameras and LiDARs is critical for safe and accurate autonomy testing. Neural radiance field (NeRF)-based methods tha…

cs.CV2024

G3R: Gradient Guided Generalizable Reconstruction

Yun Chen, Jingkang Wang, Ze Yang +2

Large scale 3D scene reconstruction is important for applications such as virtual reality and simulation. Existing neural rendering approaches (e.g., NeRF, 3DGS) have achieved real…

cs.CV2024

UniCal: Unified Neural Sensor Calibration

Ze Yang, George Chen, Haowei Zhang +5

Self-driving vehicles (SDVs) require accurate calibration of LiDARs and cameras to fuse sensor data accurately for autonomy. Traditional calibration methods typically leverage fidu…

cs.CV2023

LightSim: Neural Lighting Simulation for Urban Scenes

Ava Pun, Gary Sun, Jingkang Wang +5

Different outdoor illumination conditions drastically alter the appearance of urban scenes, and they can harm the performance of image-based robot perception systems if not seen du…

cs.CV2023

Real-Time Neural Rasterization for Large Scenes

Jeffrey Yunfan Liu, Yun Chen, Ze Yang +3

We propose a new method for realistic real-time novel-view synthesis (NVS) of large scenes. Existing neural rendering methods generate realistic results, but primarily work for sma…

cs.CV2023

Reconstructing Objects in-the-wild for Realistic Sensor Simulation

Ze Yang, Sivabalan Manivasagam, Yun Chen +3

Reconstructing objects from real world data and rendering them at novel views is critical to bringing realism, diversity and scale to simulation for robotics training and testing.…

cs.CV2023★ 7 cited

CADSim: Robust and Scalable in-the-wild 3D Reconstruction for Controllable Sensor Simulation

Jingkang Wang, Sivabalan Manivasagam, Yun Chen +5

Realistic simulation is key to enabling safe and scalable development of % self-driving vehicles. A core component is simulating the sensors so that the entire autonomy system can…

cs.RO2023★ 2 cited

Adv3D: Generating Safety-Critical 3D Objects through Closed-Loop Simulation

Jay Sarva, Jingkang Wang, James Tu +3

Self-driving vehicles (SDVs) must be rigorously tested on a wide range of scenarios to ensure safe deployment. The industry typically relies on closed-loop simulation to evaluate h…

cs.CV2023★ 1 cited

UniSim: A Neural Closed-Loop Sensor Simulator

Ze Yang, Yun Chen, Jingkang Wang +4

Rigorously testing autonomy systems is essential for making safe self-driving vehicles (SDV) a reality. It requires one to generate safety critical scenarios beyond what can be col…

cs.CV2021★ 1 cited

Deep Feedback Inverse Problem Solver

Wei-Chiu Ma, Shenlong Wang, Jiayuan Gu +3

We present an efficient, effective, and generic approach towards solving inverse problems. The key idea is to leverage the feedback signal provided by the forward process and learn…

cs.CV2021★ 3 cited

S3: Neural Shape, Skeleton, and Skinning Fields for 3D Human Modeling

Ze Yang, Shenlong Wang, Sivabalan Manivasagam +5

Constructing and animating humans is an important component for building virtual worlds in a wide variety of applications such as virtual reality or robotics testing in simulation.…

cs.CV2021★ 6 cited

SceneGen: Learning to Generate Realistic Traffic Scenes

Shuhan Tan, Kelvin Wong, Shenlong Wang +3

We consider the problem of generating realistic traffic scenes automatically. Existing methods typically insert actors into the scene according to a set of hand-crafted heuristics…

cs.CV2021

Mending Neural Implicit Modeling for 3D Vehicle Reconstruction in the Wild

Shivam Duggal, Zihao Wang, Wei-Chiu Ma +4

Reconstructing high-quality 3D objects from sparse, partial observations from a single view is of crucial importance for various applications in computer vision, robotics, and grap…

cs.LG2021

Adversarial Attacks On Multi-Agent Communication

James Tu, Tsunhsuan Wang, Jingkang Wang +3

Growing at a fast pace, modern autonomous systems will soon be deployed at scale, opening up the possibility for cooperative multi-agent systems. Sharing information and distributi…

cs.RO2021★ 9 cited

AdvSim: Generating Safety-Critical Scenarios for Self-Driving Vehicles

Jingkang Wang, Ava Pun, James Tu +5

As self-driving systems become better, simulating scenarios where the autonomy stack may fail becomes more important. Traditionally, those scenarios are generated for a few scenes…

cs.CV2021★ 4 cited

GeoSim: Realistic Video Simulation via Geometry-Aware Composition for Self-Driving

Yun Chen, Frieda Rong, Shivam Duggal +6

Scalable sensor simulation is an important yet challenging open problem for safety-critical domains such as self-driving. Current works in image simulation either fail to be photor…

cs.CV2020★ 6 cited

Recovering and Simulating Pedestrians in the Wild

Ze Yang, Siva Manivasagam, Ming Liang +3

Sensor simulation is a key component for testing the performance of self-driving vehicles and for data augmentation to better train perception systems. Typical approaches rely on a…

cs.CV2020★ 5 cited

Weakly-supervised 3D Shape Completion in the Wild

Jiayuan Gu, Wei-Chiu Ma, Sivabalan Manivasagam +5

3D shape completion for real data is important but challenging, since partial point clouds acquired by real-world sensors are usually sparse, noisy and unaligned. Different from pr…

cs.CV2020★ 14 cited

V2VNet: Vehicle-to-Vehicle Communication for Joint Perception and Prediction

Tsun-Hsuan Wang, Sivabalan Manivasagam, Ming Liang +4

In this paper, we explore the use of vehicle-to-vehicle (V2V) communication to improve the perception and motion forecasting performance of self-driving vehicles. By intelligently…

cs.CV2020

LiDARsim: Realistic LiDAR Simulation by Leveraging the Real World

Sivabalan Manivasagam, Shenlong Wang, Kelvin Wong +6

We tackle the problem of producing realistic simulations of LiDAR point clouds, the sensor of preference for most self-driving vehicles. We argue that, by leveraging real data, we…

cs.CV2020★ 16 cited

Physically Realizable Adversarial Examples for LiDAR Object Detection

James Tu, Mengye Ren, Siva Manivasagam +5

Modern autonomous driving systems rely heavily on deep learning models to process point cloud sensory data; meanwhile, deep models have been shown to be susceptible to adversarial…