activity
20192022
most citedTowards Immersive Collaborative Sensemaking

37 citations · 41 across the 3 of their papers we have counts for

collaborators
Showing cs.HCShow all

7 papers · 1 filter

cs.HC202237 cited

Towards Immersive Collaborative Sensemaking

Ying Yang, Tim Dwyer, Michael Wybrow +4

When collaborating face-to-face, people commonly use the surfaces and spaces around them to perform sensemaking tasks, such as spatially organising documents, notes or images. Howe…

cs.HC2020

Shared Surfaces and Spaces: Collaborative Data Visualisation in a Co-located Immersive Environment

Benjamin Lee, Xiaoyun Hu, Maxime Cordeil +3

Immersive technologies offer new opportunities to support collaborative visual data analysis by providing each collaborator a personal, high-resolution view of a flexible shared vi…

cs.HC2020

Embodied Navigation in Immersive Abstract Data Visualization: Is Overview+Detail or Zooming Better for 3D Scatterplots?

Yalong Yang, Maxime Cordeil, Johanna Beyer +3

Abstract data has no natural scale and so interactive data visualizations must provide techniques to allow the user to choose their viewpoint and scale. Such techniques are well es…

cs.HC2020

Brushing Feature Values in Immersive Graph Visualization Environment

Hinako Sassa, Maxime Cordeil, Mitsuo Yoshida +1

There are a variety of graphs where multidimensional feature values are assigned to the nodes. Visualization of such datasets is not an easy task since they are complex and often h…

cs.HC20204 cited

Personal+Context navigation: combining AR and shared displays in network path-following

Raphaël James, Anastasia Bezerianos, Olivier Chapuis +3

Shared displays are well suited to public viewing and collaboration, however they lack personal space to view private information and act without disturbing others. Combining them…

cs.HC2019

Origin-Destination Flow Maps in Immersive Environments

Yalong Yang, Tim Dwyer, Bernhard Jenny +3

Immersive virtual- and augmented-reality headsets can overlay a flat image against any surface or hang virtual objects in the space around the user. The technology is rapidly impro…