most citedControllable Level Blending between Games using Variational Autoencoders

22 citations · 39 across the 3 of their papers we have counts for

collaborators

5 papers

cs.LG202113 cited

Recurrent Off-policy Baselines for Memory-based Continuous Control

Zhihan Yang, Hai Nguyen

When the environment is partially observable (PO), a deep reinforcement learning (RL) agent must learn a suitable temporal representation of the entire history in addition to a str…

cs.HC2021

PTeacher: a Computer-Aided Personalized Pronunciation Training System with Exaggerated Audio-Visual Corrective Feedback

Yaohua Bu, Tianyi Ma, Weijun Li +12

Second language (L2) English learners often find it difficult to improve their pronunciations due to the lack of expressive and personalized corrective feedback. In this paper, we…

cs.LG2020

Conditional Level Generation and Game Blending

Anurag Sarkar, Zhihan Yang, Seth Cooper

Prior research has shown variational autoencoders (VAEs) to be useful for generating and blending game levels by learning latent representations of existing level data. We build on…

cs.LG20204 cited

Game Level Clustering and Generation using Gaussian Mixture VAEs

Zhihan Yang, Anurag Sarkar, Seth Cooper

Variational autoencoders (VAEs) have been shown to be able to generate game levels but require manual exploration of the learned latent space to generate outputs with desired attri…

cs.LG202022 cited

Controllable Level Blending between Games using Variational Autoencoders

Anurag Sarkar, Zhihan Yang, Seth Cooper

Previous work explored blending levels from existing games to create levels for a new game that mixes properties of the original games. In this paper, we use Variational Autoencode…