22 citations · 40 across the 8 of their papers we have counts for
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cs.AI2023★ 9 cited
Procedural Content Generation via Knowledge Transformation (PCG-KT)
Anurag Sarkar, Matthew Guzdial, Sam Snodgrass +3
We introduce the concept of Procedural Content Generation via Knowledge Transformation (PCG-KT), a new lens and framework for characterizing PCG methods and approaches in which con…
cs.AI2021★ 1 cited
Procedural Content Generation using Behavior Trees (PCGBT)
Anurag Sarkar, Seth Cooper
Behavior trees (BTs) are a popular method for modeling NPC and enemy AI behavior and have been widely used in commercial games. In this work, rather than use BTs to model game play…