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Yuxiang Zhang

4 papers hereh-index 10702 citations14 works total

Matching runs newest-first, so older work may not be attached to this profile yet.

author position
  • first author2
  • middle author2

Across the 4 of 4 papers where every author was matched, so the position is known.

fields
  • cs.CV3
  • cs.GR1
same name
  • Yuxiang Zhang — 12 papers
  • Yuxiang Zhang — 5 papers
  • Yuxiang Zhang — 3 papers
  • Yuxiang Zhang — 3 papers, h 8
  • Yuxiang Zhang — 3 papers
  • Yuxiang Zhang — 2 papers

Either other researchers who publish under this name, or the same person where the external sources have not merged their records.

identity via Semantic Scholar / OpenAlex

most cited4D Association Graph for Realtime Multi-person Motion Capture Using Multiple Video Cameras

6 citations · 10 across the 3 of their papers we have counts for

collaborators

4 papers

cs.CV2021★ 3 cited

Lightweight Multi-person Total Motion Capture Using Sparse Multi-view Cameras

Yuxiang Zhang, Zhe Li, Liang An +3

Multi-person total motion capture is extremely challenging when it comes to handle severe occlusions, different reconstruction granularities from body to face and hands, drasticall…

cs.CV2021

DeepMultiCap: Performance Capture of Multiple Characters Using Sparse Multiview Cameras

Yang Zheng, Ruizhi Shao, Yuxiang Zhang +4

We propose DeepMultiCap, a novel method for multi-person performance capture using sparse multi-view cameras. Our method can capture time varying surface details without the need o…

cs.GR2020★ 1 cited

Geometry-guided Dense Perspective Network for Speech-Driven Facial Animation

Jingying Liu, Binyuan Hui, Kun Li +5

Realistic speech-driven 3D facial animation is a challenging problem due to the complex relationship between speech and face. In this paper, we propose a deep architecture, called…

cs.CV2020★ 6 cited

4D Association Graph for Realtime Multi-person Motion Capture Using Multiple Video Cameras

Yuxiang Zhang, Liang An, Tao Yu +3

This paper contributes a novel realtime multi-person motion capture algorithm using multiview video inputs. Due to the heavy occlusions in each view, joint optimization on the mult…

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