activity
20202026
most citedCheckpointing SPAdes for Metagenome Assembly: Transparency versus Performance in Production

1 citations · 2 across the 6 of their papers we have counts for

collaborators

8 papers

cs.AR2026

The Anatomy of Silent Data Corruption: GPU Error Pattern Study and Modeling Guidance

Chung-Hsuan Tung, Yanxiang Huang, Nirmal Saxena +5

Silent data corruption (SDC) threatens the reliability of large-scale GPU clusters used for training large language models, yet its rarity and lack of explicit error signals make a…

cs.DC2023

Implementation-Oblivious Transparent Checkpoint-Restart for MPI

Yao Xu, Leonid Belyaev, Twinkle Jain +3

This work presents experience with traditional use cases of checkpointing on a novel platform. A single codebase (MANA) transparently checkpoints production workloads for major ava…

cs.DC2021

NavP: Enabling Navigational Programming for Science Data Processing via Application-Initiated Checkpointing

Lei Pan, Twinkle Jain

Science Data Systems (SDS) handle science data from acquisition through processing to distribution. They are deployed in the Cloud today, and the efficiency of Cloud instance utili…

cs.DC2021

Improving scalability and reliability of MPI-agnostic transparent checkpointing for production workloads at NERSC

Prashant Singh Chouhan, Harsh Khetawat, Neil Resnik +5

Checkpoint/restart (C/R) provides fault-tolerant computing capability, enables long running applications, and provides scheduling flexibility for computing centers to support diver…

cs.DC2021★ 1 cited

Checkpointing SPAdes for Metagenome Assembly: Transparency versus Performance in Production

Twinkle Jain, Jie Wang

The SPAdes assembler for metagenome assembly is a long-running application commonly used at the NERSC supercomputing site. However, NERSC, like many other sites, has a 48-hour limi…

cs.DC2021★ 1 cited

Transparent Checkpointing for OpenGL Applications on GPUs

David Hou, Jun Gan, Yue Li +2

This work presents transparent checkpointing of OpenGL applications, refining the split-process technique[1] for application in GPU-based 3D graphics. The split-process technique w…