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John Charlton

3 papers hereh-index 327 citations6 works total

Matching runs newest-first, so older work may not be attached to this profile yet.

author position
  • first author3

Across the 3 of 3 papers where every author was matched, so the position is known.

fields
  • cs.RO2
  • cs.DC1

identity via Semantic Scholar / OpenAlex

most citedFast Simulation of Crowd Collision Avoidance

7 citations · 15 across the 3 of their papers we have counts for

collaborators

3 papers

cs.RO2020★ 3 cited

Simulating Crowds and Autonomous Vehicles

John Charlton, Luis Rene Montana Gonzalez, Steve Maddock +1

Understanding how people view and interact with autonomous vehicles is important to guide future directions of research. One such way of aiding understanding is through simulations…

cs.RO2019★ 7 cited

Fast Simulation of Crowd Collision Avoidance

John Charlton, Luis Rene Montana Gonzalez, Steve Maddock +1

Real-time large-scale crowd simulations with realistic behavior, are important for many application areas. On CPUs, the ORCA pedestrian steering model is often used for agent-based…

cs.DC2019★ 5 cited

Two-Dimensional Batch Linear Programming on the GPU

John Charlton, Steve Maddock, Paul Richmond

This paper presents a novel, high-performance, graphical processing unit-based algorithm for efficiently solving two-dimensional linear programs in batches. The domain of two-dimen…

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Not affiliated with arXiv. Researcher data from Semantic Scholar (ODC-BY) and OpenAlex.