8 citations · 12 across the 5 of their papers we have counts for
6 papers
Modular Discovery of General Game-Playing Algorithms with Large Language Models
Zun Li, John Schultz, Marc Lanctot +1
General Game Playing across arbitrary games from rules alone remains challenging due to differing algorithmic requirements across game classes and strict decision-time constraints.…
Code-Space Response Oracles: Generating Interpretable Multi-Agent Policies with Large Language Models
Daniel Hennes, Zun Li, John Schultz +1
Recent advances in multi-agent reinforcement learning, particularly Policy-Space Response Oracles (PSRO), have enabled the computation of approximate game-theoretic equilibria in i…
Discovering Multiagent Learning Algorithms with Large Language Models
Zun Li, John Schultz, Daniel Hennes +1
Much of the advancement in Multi-Agent Reinforcement Learning (MARL) for imperfect-information games has historically depended on the manual, iterative refinement of algorithmic ba…
Population-based Evaluation in Repeated Rock-Paper-Scissors as a Benchmark for Multiagent Reinforcement Learning
Marc Lanctot, John Schultz, Neil Burch +4
Progress in fields of machine learning and adversarial planning has benefited significantly from benchmark domains, from checkers and the classic UCI data sets to Go and Diplomacy.…
Learning to Navigate Wikipedia by Taking Random Walks
Manzil Zaheer, Kenneth Marino, Will Grathwohl +7
A fundamental ability of an intelligent web-based agent is seeking out and acquiring new information. Internet search engines reliably find the correct vicinity but the top results…
The Advantage Regret-Matching Actor-Critic
Audrūnas Gruslys, Marc Lanctot, Rémi Munos +10
Regret minimization has played a key role in online learning, equilibrium computation in games, and reinforcement learning (RL). In this paper, we describe a general model-free RL…