activity
20182026
most citedImproving language models by retrieving from trillions of tokens

300 citations · 1.4k across the 17 of their papers we have counts for

collaborators

18 papers

cs.AI2026

MemWM: Memory-Augmented Text-Based World Model

Yujun Wang, Tao Zhang, Jinhe Bi +9

World models are increasingly used to support planning in agents by predicting how environment states evolve in response to agent actions. Yet fluent next-state predictions can sti…

cs.CL2025

Sequence-level Large Language Model Training with Contrastive Preference Optimization

Zhili Feng, Dhananjay Ram, Cole Hawkins +3

The next token prediction loss is the dominant self-supervised training objective for large language models and has achieved promising results in a variety of downstream tasks. How…

cs.CL2024

Michelangelo: Long Context Evaluations Beyond Haystacks via Latent Structure Queries

Kiran Vodrahalli, Santiago Ontanon, Nilesh Tripuraneni +21

We introduce Michelangelo: a minimal, synthetic, and unleaked long-context reasoning evaluation for large language models which is also easy to automatically score. This evaluation…

cs.CL2024★ 238 cited

Gemma: Open Models Based on Gemini Research and Technology

Gemma Team, Thomas Mesnard, Cassidy Hardin +105

This work introduces Gemma, a family of lightweight, state-of-the art open models built from the research and technology used to create Gemini models. Gemma models demonstrate stro…

cs.CL2024★ 297 cited

Gemini 1.5: Unlocking multimodal understanding across millions of tokens of context

Gemini Team, Petko Georgiev, Ving Ian Lei +1132

In this report, we introduce the Gemini 1.5 family of models, representing the next generation of highly compute-efficient multimodal models capable of recalling and reasoning over…

q-bio.MN2023

DiscoGen: Learning to Discover Gene Regulatory Networks

Nan Rosemary Ke, Sara-Jane Dunn, Jorg Bornschein +11

Accurately inferring Gene Regulatory Networks (GRNs) is a critical and challenging task in biology. GRNs model the activatory and inhibitory interactions between genes and are inhe…

cs.CL2023★ 28 cited

Accelerating Large Language Model Decoding with Speculative Sampling

Charlie Chen, Sebastian Borgeaud, Geoffrey Irving +3

We present speculative sampling, an algorithm for accelerating transformer decoding by enabling the generation of multiple tokens from each transformer call. Our algorithm relies o…

cs.AI2022★ 153 cited

Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learning

Julien Perolat, Bart de Vylder, Daniel Hennes +31

We introduce DeepNash, an autonomous agent capable of learning to play the imperfect information game Stratego from scratch, up to a human expert level. Stratego is one of the few…

cs.CL2022★ 243 cited

Scaling Language Models: Methods, Analysis & Insights from Training Gopher

Jack W. Rae, Sebastian Borgeaud, Trevor Cai +77

Language modelling provides a step towards intelligent communication systems by harnessing large repositories of written human knowledge to better predict and understand the world.…

cs.CL2021★ 300 cited

Improving language models by retrieving from trillions of tokens

Sebastian Borgeaud, Arthur Mensch, Jordan Hoffmann +25

We enhance auto-regressive language models by conditioning on document chunks retrieved from a large corpus, based on local similarity with preceding tokens. With a trillion to…

cs.CL2021

Machine Translation Decoding beyond Beam Search

Rémi Leblond, Jean-Baptiste Alayrac, Laurent Sifre +5

Beam search is the go-to method for decoding auto-regressive machine translation models. While it yields consistent improvements in terms of BLEU, it is only concerned with finding…

cs.AI2020★ 8 cited

The Advantage Regret-Matching Actor-Critic

Audrūnas Gruslys, Marc Lanctot, Rémi Munos +10

Regret minimization has played a key role in online learning, equilibrium computation in games, and reinforcement learning (RL). In this paper, we describe a general model-free RL…

cs.GT2020★ 16 cited

From Poincaré Recurrence to Convergence in Imperfect Information Games: Finding Equilibrium via Regularization

Julien Perolat, Remi Munos, Jean-Baptiste Lespiau +10

In this paper we investigate the Follow the Regularized Leader dynamics in sequential imperfect information games (IIG). We generalize existing results of Poincaré recurrence from…

cs.LG2019★ 105 cited

OpenSpiel: A Framework for Reinforcement Learning in Games

Marc Lanctot, Edward Lockhart, Jean-Baptiste Lespiau +24

OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games. OpenSpiel supports n-player (single- and multi…

cs.LG2019★ 11 cited

Neural Replicator Dynamics

Daniel Hennes, Dustin Morrill, Shayegan Omidshafiei +8

Policy gradient and actor-critic algorithms form the basis of many commonly used training techniques in deep reinforcement learning. Using these algorithms in multiagent environmen…

cs.AI2019

Computing Approximate Equilibria in Sequential Adversarial Games by Exploitability Descent

Edward Lockhart, Marc Lanctot, Julien Pérolat +4

In this paper, we present exploitability descent, a new algorithm to compute approximate equilibria in two-player zero-sum extensive-form games with imperfect information, by direc…

cs.MA2019

-Rank: Multi-Agent Evaluation by Evolution

Shayegan Omidshafiei, Christos Papadimitriou, Georgios Piliouras +7

We introduce -Rank, a principled evolutionary dynamics methodology for the evaluation and ranking of agents in large-scale multi-agent interactions, grounded in a novel dynamica…

cs.LG2018★ 39 cited

Woulda, Coulda, Shoulda: Counterfactually-Guided Policy Search

Lars Buesing, Theophane Weber, Yori Zwols +4

Learning policies on data synthesized by models can in principle quench the thirst of reinforcement learning algorithms for large amounts of real experience, which is often costly…