activity
20192025
most citedMastering the Game of Stratego with Model-Free Multiagent Reinforcement Learning

153 citations · 292 across the 10 of their papers we have counts for

collaborators

10 papers

cs.CL2025★ 2 cited

Olmo 3

Team Olmo, :, Allyson Ettinger +66

We introduce Olmo 3, a family of state-of-the-art, fully-open language models at the 7B and 32B parameter scales. Olmo 3 model construction targets long-context reasoning, function…

cs.LG2025

Neural Bayesian Filtering

Christopher Solinas, Radovan Haluska, David Sychrovsky +6

Sequential estimation under partial observability requires tracking beliefs that may be high-dimensional, multimodal, and non-Gaussian. Classical Bayesian filters generalize zero-s…

cs.AI2022★ 153 cited

Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learning

Julien Perolat, Bart de Vylder, Daniel Hennes +31

We introduce DeepNash, an autonomous agent capable of learning to play the imperfect information game Stratego from scratch, up to a human expert level. Stratego is one of the few…

cs.AI2022★ 8 cited

Emergent Bartering Behaviour in Multi-Agent Reinforcement Learning

Michael Bradley Johanson, Edward Hughes, Finbarr Timbers +1

Advances in artificial intelligence often stem from the development of new environments that abstract real-world situations into a form where research can be done conveniently. Thi…

cs.AI2021★ 13 cited

Student of Games: A unified learning algorithm for both perfect and imperfect information games

Martin Schmid, Matej Moravcik, Neil Burch +10

Games have a long history as benchmarks for progress in artificial intelligence. Approaches using search and learning produced strong performance across many perfect information ga…

cs.AI2021

Solving Common-Payoff Games with Approximate Policy Iteration

Samuel Sokota, Edward Lockhart, Finbarr Timbers +6

For artificially intelligent learning systems to have widespread applicability in real-world settings, it is important that they be able to operate decentrally. Unfortunately, dece…

cs.AI2020★ 8 cited

The Advantage Regret-Matching Actor-Critic

Audrūnas Gruslys, Marc Lanctot, Rémi Munos +10

Regret minimization has played a key role in online learning, equilibrium computation in games, and reinforcement learning (RL). In this paper, we describe a general model-free RL…

cs.LG2020★ 3 cited

Approximate exploitability: Learning a best response in large games

Finbarr Timbers, Nolan Bard, Edward Lockhart +6

Researchers have demonstrated that neural networks are vulnerable to adversarial examples and subtle environment changes, both of which one can view as a form of distribution shift…

cs.LG2019★ 105 cited

OpenSpiel: A Framework for Reinforcement Learning in Games

Marc Lanctot, Edward Lockhart, Jean-Baptiste Lespiau +24

OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games. OpenSpiel supports n-player (single- and multi…

cs.AI2019

Computing Approximate Equilibria in Sequential Adversarial Games by Exploitability Descent

Edward Lockhart, Marc Lanctot, Julien Pérolat +4

In this paper, we present exploitability descent, a new algorithm to compute approximate equilibria in two-player zero-sum extensive-form games with imperfect information, by direc…