activity
20192022
most citedThe Advantage Regret-Matching Actor-Critic

8 citations · 16 across the 3 of their papers we have counts for

collaborators

5 papers

cs.AI20228 cited

Emergent Bartering Behaviour in Multi-Agent Reinforcement Learning

Michael Bradley Johanson, Edward Hughes, Finbarr Timbers +1

Advances in artificial intelligence often stem from the development of new environments that abstract real-world situations into a form where research can be done conveniently. Thi…

cs.AI2021

Solving Common-Payoff Games with Approximate Policy Iteration

Samuel Sokota, Edward Lockhart, Finbarr Timbers +6

For artificially intelligent learning systems to have widespread applicability in real-world settings, it is important that they be able to operate decentrally. Unfortunately, dece…

cs.AI20208 cited

The Advantage Regret-Matching Actor-Critic

Audrūnas Gruslys, Marc Lanctot, Rémi Munos +10

Regret minimization has played a key role in online learning, equilibrium computation in games, and reinforcement learning (RL). In this paper, we describe a general model-free RL…

cs.LG2019

OpenSpiel: A Framework for Reinforcement Learning in Games

Marc Lanctot, Edward Lockhart, Jean-Baptiste Lespiau +24

OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games. OpenSpiel supports n-player (single- and multi…

cs.AI2019

Computing Approximate Equilibria in Sequential Adversarial Games by Exploitability Descent

Edward Lockhart, Marc Lanctot, Julien Pérolat +4

In this paper, we present exploitability descent, a new algorithm to compute approximate equilibria in two-player zero-sum extensive-form games with imperfect information, by direc…