21 citations · 31 across the 3 of their papers we have counts for
6 papers
A general definition of perfect equilibrium
János Flesch, Christopher Kops, Dries Vermeulen +1
We propose a general definition of perfect equilibrium which is applicable to a wide class of games. A key feature is the concept of completely mixed nets of strategies, based on a…
A competitive search game with a moving target
Benoit Duvocelle, János Flesch, Mathias Staudigl +1
We introduce a discrete-time search game, in which two players compete to find an object first. The object moves according to a time-varying Markov chain on finitely many states. T…
Search for a moving target in a competitive environment
Benoit Duvocelle, János Flesch, Hui Min Shi +1
We consider a discrete-time dynamic search game in which a number of players compete to find an invisible object that is moving according to a time-varying Markov chain. We examine…
Incentive compatibility in sender-receiver stopping games
Aditya Aradhye, János Flesch, Mathias Staudigl +1
We introduce a model of sender-receiver stopping games, where the state of the world follows an iid--process throughout the game. At each period, the sender observes the current st…
Multi-agent online learning in time-varying games
Benoit Duvocelle, Panayotis Mertikopoulos, Mathias Staudigl +1
We examine the long-run behavior of multi-agent online learning in games that evolve over time. Specifically, we focus on a wide class of policies based on mirror descent, and we s…
Toll Caps in Privatized Road Networks
Tobias Harks, Marc Schroder, Dries Vermeulen
We consider a network pricing game on a parallel network with congestion effects in which link owners set tolls for travel so as to maximize profit. A central authority is able to…