2 citations · 3 across the 6 of their papers we have counts for
8 papers
Statistical Tree-based Population Seeding for Rolling Horizon EAs in General Video Game Playing
Edgar Galván, Oxana Gorshkova, Peter Mooney +2
Multiple Artificial Intelligence (AI) methods have been proposed over recent years to create controllers to play multiple video games of different nature and complexity without rev…
Block matching algorithm for motion estimation based on Artificial Bee Colony (ABC)
Erik Cuevas, Daniel Zaldivar, Marco Perez +2
Block matching (BM) motion estimation plays a very important role in video coding. In a BM approach, image frames in a video sequence are divided into blocks. For each block in the…
A multilevel thresholding algorithm using Electromagnetism Optimization
Diego Oliva, Erik Cuevas, Gonzalo Pajares +2
Segmentation is one of the most important tasks in image processing. It consist in classify the pixels into two or more groups depending on their intensity levels and a threshold v…
A swarm optimization algorithm inspired in the behavior of the social-spider
Erik Cuevas, Miguel Cienfuegos, Daniel Zaldivar +1
Swarm intelligence is a research field that models the collective behavior in swarms of insects or animals. Several algorithms arising from such models have been proposed to solve…
A Comparison of Nature Inspired Algorithms for Multi-threshold Image Segmentation
Valentín Osuna-Enciso, Erik Cuevas, Humberto Sossa
In the field of image analysis, segmentation is one of the most important preprocessing steps. One way to achieve segmentation is by mean of threshold selection, where each pixel t…
Polynomial trajectory algorithm for a biped robot
Erik Cuevas, Daniel Zaldivar, Marco Perez +1
Building trajectories for biped robot walking is a complex task considering all degrees of freedom (DOFs) commonly bound within the mechanical structure. A typical problem for such…