71 citations · 83 across the 4 of their papers we have counts for
4 papers
GSComplete: Gaussian Splat Completion with 2D Diffusion Priors
Elias Brugger, Philipp Erler, Stefan Ohrhallinger +1
Gaussian splats provide a fast, high-fidelity representation for 3D objects but are often constructed from incomplete input data in practice, leaving missing regions. Existing comp…
Test Scene Design for Physically Based Rendering
Elias Brugger, Christian Freude, Michael Wimmer
Physically based rendering is a discipline in computer graphics which aims at reproducing certain light and material appearances that occur in the real world. Complex scenes can be…
BOUT++: Recent and current developments
B. D. Dudson, A. Allen, G. Breyiannis +12
BOUT++ is a 3D nonlinear finite-difference plasma simulation code, capable of solving quite general systems of PDEs, but targeted particularly on studies of the edge region of toka…
VisIt: Experiences with Sustainable Software
Sean Ahern, Eric Brugger, Brad Whitlock +4
The success of the VisIt visualization system has been wholly dependent upon the culture and practices of software development that have fostered its welcome by users and embrace b…