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20182026
most citedPseudoSeg: Designing Pseudo Labels for Semantic Segmentation

206 citations · 535 across the 89 of their papers we have counts for

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Showing 2024Show all

18 papers · 1 filter

cs.CV2024

Generative Multiview Relighting for 3D Reconstruction under Extreme Illumination Variation

Hadi Alzayer, Philipp Henzler, Jonathan T. Barron +3

Reconstructing the geometry and appearance of objects from photographs taken in different environments is difficult as the illumination and therefore the object appearance vary acr…

cs.CV2024

Illusion3D: 3D Multiview Illusion with 2D Diffusion Priors

Yue Feng, Vaibhav Sanjay, Spencer Lutz +3

Automatically generating multiview illusions is a compelling challenge, where a single piece of visual content offers distinct interpretations from different viewing perspectives.…

cs.CV2024

Planar Reflection-Aware Neural Radiance Fields

Chen Gao, Yipeng Wang, Changil Kim +2

Neural Radiance Fields (NeRF) have demonstrated exceptional capabilities in reconstructing complex scenes with high fidelity. However, NeRF's view dependency can only handle low-fr…

cs.CV2024

Textured Gaussians for Enhanced 3D Scene Appearance Modeling

Brian Chao, Hung-Yu Tseng, Lorenzo Porzi +8

3D Gaussian Splatting (3DGS) has recently emerged as a state-of-the-art 3D reconstruction and rendering technique due to its high-quality results and fast training and rendering ti…

cs.CV2024

Generative Omnimatte: Learning to Decompose Video into Layers

Yao-Chih Lee, Erika Lu, Sarah Rumbley +4

Given a video and a set of input object masks, an omnimatte method aims to decompose the video into semantically meaningful layers containing individual objects along with their as…

cs.CV2024

Flash-Splat: 3D Reflection Removal with Flash Cues and Gaussian Splats

Mingyang Xie, Haoming Cai, Sachin Shah +4

We introduce a simple yet effective approach for separating transmitted and reflected light. Our key insight is that the powerful novel view synthesis capabilities provided by mode…

cs.CV2024

Modeling Ambient Scene Dynamics for Free-view Synthesis

Meng-Li Shih, Jia-Bin Huang, Changil Kim +3

We introduce a novel method for dynamic free-view synthesis of an ambient scenes from a monocular capture bringing a immersive quality to the viewing experience. Our method builds…

cs.CV2024

Coherent Zero-Shot Visual Instruction Generation

Quynh Phung, Songwei Ge, Jia-Bin Huang

Despite the advances in text-to-image synthesis, particularly with diffusion models, generating visual instructions that require consistent representation and smooth state transiti…

cs.CV2024

Rethinking Score Distillation as a Bridge Between Image Distributions

David McAllister, Songwei Ge, Jia-Bin Huang +4

Score distillation sampling (SDS) has proven to be an important tool, enabling the use of large-scale diffusion priors for tasks operating in data-poor domains. Unfortunately, SDS…

cs.CV2024★ 1 cited

VividDream: Generating 3D Scene with Ambient Dynamics

Yao-Chih Lee, Yi-Ting Chen, Andrew Wang +3

We introduce VividDream, a method for generating explorable 4D scenes with ambient dynamics from a single input image or text prompt. VividDream first expands an input image into a…

cs.CV2024★ 3 cited

VideoGigaGAN: Towards Detail-rich Video Super-Resolution

Yiran Xu, Taesung Park, Richard Zhang +5

Video super-resolution (VSR) approaches have shown impressive temporal consistency in upsampled videos. However, these approaches tend to generate blurrier results than their image…

cs.CV2024

On the Content Bias in Fréchet Video Distance

Songwei Ge, Aniruddha Mahapatra, Gaurav Parmar +2

Fréchet Video Distance (FVD), a prominent metric for evaluating video generation models, is known to conflict with human perception occasionally. In this paper, we aim to explore t…

cs.CV2024

Taming Latent Diffusion Model for Neural Radiance Field Inpainting

Chieh Hubert Lin, Changil Kim, Jia-Bin Huang +5

Neural Radiance Field (NeRF) is a representation for 3D reconstruction from multi-view images. Despite some recent work showing preliminary success in editing a reconstructed NeRF…

cs.CV2024★ 3 cited

Recent Trends in 3D Reconstruction of General Non-Rigid Scenes

Raza Yunus, Jan Eric Lenssen, Michael Niemeyer +7

Reconstructing models of the real world, including 3D geometry, appearance, and motion of real scenes, is essential for computer graphics and computer vision. It enables the synthe…

cs.CV2024★ 11 cited

Magic Fixup: Streamlining Photo Editing by Watching Dynamic Videos

Hadi Alzayer, Zhihao Xia, Xuaner Zhang +3

We propose a generative model that, given a coarsely edited image, synthesizes a photorealistic output that follows the prescribed layout. Our method transfers fine details from th…

cs.CV2024

CTGAN: Semantic-guided Conditional Texture Generator for 3D Shapes

Yi-Ting Pan, Chai-Rong Lee, Shu-Ho Fan +4

The entertainment industry relies on 3D visual content to create immersive experiences, but traditional methods for creating textured 3D models can be time-consuming and subjective…

cs.CV2024★ 1 cited

TextureDreamer: Image-guided Texture Synthesis through Geometry-aware Diffusion

Yu-Ying Yeh, Jia-Bin Huang, Changil Kim +8

We present TextureDreamer, a novel image-guided texture synthesis method to transfer relightable textures from a small number of input images (3 to 5) to target 3D shapes across ar…

cs.CV2024

IRIS: Inverse Rendering of Indoor Scenes from Low Dynamic Range Images

Chih-Hao Lin, Jia-Bin Huang, Zhengqin Li +7

Inverse rendering seeks to recover 3D geometry, surface material, and lighting from captured images, enabling advanced applications such as novel-view synthesis, relighting, and vi…