activity
20042025
most citedOrigin-Destination Flow Maps in Immersive Environments

106 citations · 730 across the 20 of their papers we have counts for

collaborators
Showing 2020Show all

6 papers · 1 filter

cs.HC2020★ 3 cited

Supporting the Problem-Solving Loop: Designing Highly Interactive Optimisation Systems

Jie Liu, Tim Dwyer, Guido Tack +2

Efficient optimisation algorithms have become important tools for finding high-quality solutions to hard, real-world problems such as production scheduling, timetabling, or vehicle…

cs.HC2020★ 22 cited

"Hey Model!" - Natural User Interactions and Agency in Accessible Interactive 3D Models

Samuel Reinders, Matthew Butler, Kim Marriott

While developments in 3D printing have opened up opportunities for improved access to graphical information for people who are blind or have low vision (BLV), they can provide only…

cs.HC2020★ 68 cited

Embodied Navigation in Immersive Abstract Data Visualization: Is Overview+Detail or Zooming Better for 3D Scatterplots?

Yalong Yang, Maxime Cordeil, Johanna Beyer +3

Abstract data has no natural scale and so interactive data visualizations must provide techniques to allow the user to choose their viewpoint and scale. Such techniques are well es…

cs.HC2020★ 58 cited

Scalability of Network Visualisation from a Cognitive Load Perspective

Vahan Yoghourdjian, Yalong Yang, Tim Dwyer +3

Node-link diagrams are widely used to visualise networks. However, even the best network layout algorithms ultimately result in 'hairball' visualisations when the graph reaches a c…

cs.HC2020★ 76 cited

Tilt Map: Interactive Transitions Between Choropleth Map, Prism Map and Bar Chart in Immersive Environments

Yalong Yang, Tim Dwyer, Kim Marriott +2

We introduce Tilt Map, a novel interaction technique for intuitively transitioning between 2D and 3D map visualisations in immersive environments. Our focus is visualising data ass…

cs.HC2020★ 24 cited

Tactile Presentation of Network Data: Text, Matrix or Diagram?

Yalong Yang, Kim Marriott, Matthew Butler +2

Visualisations are commonly used to understand social, biological and other kinds of networks. Currently, we do not know how to effectively present network data to people who are b…