activity
20042025
most citedOrigin-Destination Flow Maps in Immersive Environments

106 citations · 730 across the 20 of their papers we have counts for

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17 papers · 1 filter

cs.HC2025★ 54 cited

3D Printed Maps and Icons for Inclusion: Testing in the Wild by People who are Blind or have Low Vision

Leona Holloway, Kim Marriott, Matthew Butler +1

The difficulty and consequent fear of travel is one of the most disabling consequences of blindness and severe vision impairment, affecting confidence and quality of life. Traditio…

cs.HC2024★ 15 cited

TactIcons: Designing 3D Printed Map Icons for People who are Blind or have Low Vision

Leona Holloway, Matthew Butler, Kim Marriott

Visual icons provide immediate recognition of features on print maps but do not translate well for touch reading by people who are blind or have low vision due to the low fidelity…

cs.HC2023★ 20 cited

Designing Conversational Multimodal 3D Printed Models with People who are Blind

Samuel Reinders, Swamy Ananthanarayan, Matthew Butler +1

3D printed models have been used to improve access to graphical information by people who are blind, offering benefits over conventional accessible graphics. Here we investigate an…

cs.HC2023★ 9 cited

Reading Strategies for Graph Visualizations that Wrap Around in Torus Topology

Kun-Ting Chen, Quynh Quang Ngo, Kuno Kurzhals +4

We investigate reading strategies for node-link diagrams that wrap around the boundaries in a flattened torus topology by examining eye tracking data recorded in a previous control…

cs.HC2022★ 4 cited

GAN'SDA Wrap: Geographic And Network Structured Data on surfaces that Wrap around

Kun-Ting Chen, Tim Dwyer, Yalong Yang +2

There are many methods for projecting spherical maps onto the plane. Interactive versions of these projections allow the user to centre the region of interest. However, the effects…

cs.HC2021★ 73 cited

Technology Developments in Touch-Based Accessible Graphics: A Systematic Review of Research 2010-2020

Matthew Butler, Leona Holloway, Samuel Reinders +2

This paper presents a systematic literature review of 292 publications from 97 unique venues on touch-based graphics for people who are blind or have low vision, from 2010 to mid-2…

cs.HC2020★ 3 cited

Supporting the Problem-Solving Loop: Designing Highly Interactive Optimisation Systems

Jie Liu, Tim Dwyer, Guido Tack +2

Efficient optimisation algorithms have become important tools for finding high-quality solutions to hard, real-world problems such as production scheduling, timetabling, or vehicle…

cs.HC2020★ 22 cited

"Hey Model!" - Natural User Interactions and Agency in Accessible Interactive 3D Models

Samuel Reinders, Matthew Butler, Kim Marriott

While developments in 3D printing have opened up opportunities for improved access to graphical information for people who are blind or have low vision (BLV), they can provide only…

cs.HC2020★ 68 cited

Embodied Navigation in Immersive Abstract Data Visualization: Is Overview+Detail or Zooming Better for 3D Scatterplots?

Yalong Yang, Maxime Cordeil, Johanna Beyer +3

Abstract data has no natural scale and so interactive data visualizations must provide techniques to allow the user to choose their viewpoint and scale. Such techniques are well es…

cs.HC2020★ 58 cited

Scalability of Network Visualisation from a Cognitive Load Perspective

Vahan Yoghourdjian, Yalong Yang, Tim Dwyer +3

Node-link diagrams are widely used to visualise networks. However, even the best network layout algorithms ultimately result in 'hairball' visualisations when the graph reaches a c…

cs.HC2020★ 76 cited

Tilt Map: Interactive Transitions Between Choropleth Map, Prism Map and Bar Chart in Immersive Environments

Yalong Yang, Tim Dwyer, Kim Marriott +2

We introduce Tilt Map, a novel interaction technique for intuitively transitioning between 2D and 3D map visualisations in immersive environments. Our focus is visualising data ass…

cs.HC2020★ 24 cited

Tactile Presentation of Network Data: Text, Matrix or Diagram?

Yalong Yang, Kim Marriott, Matthew Butler +2

Visualisations are commonly used to understand social, biological and other kinds of networks. Currently, we do not know how to effectively present network data to people who are b…

cs.HC2019★ 106 cited

Origin-Destination Flow Maps in Immersive Environments

Yalong Yang, Tim Dwyer, Bernhard Jenny +3

Immersive virtual- and augmented-reality headsets can overlay a flat image against any surface or hang virtual objects in the space around the user. The technology is rapidly impro…

cs.HC2019★ 79 cited

Maps and Globes in Virtual Reality

Yalong Yang, Bernhard Jenny, Tim Dwyer +3

This paper explores different ways to render world-wide geographic maps in virtual reality (VR). We compare: (a) a 3D exocentric globe, where the user's viewpoint is outside the gl…

cs.HC2019★ 86 cited

Many-to-Many Geographically-Embedded Flow Visualisation: An Evaluation

Yalong Yang, Tim Dwyer, Sarah Goodwin +1

Showing flows of people and resources between multiple geographic locations is a challenging visualisation problem. We conducted two quantitative user studies to evaluate different…

cs.HC2019★ 32 cited

Interactive Visualisation of Hierarchical Quantitative Data: An Evaluation

Linda Woodburn, Yalong Yang, Kim Marriott

We have compared three common visualisations for hierarchical quantitative data, treemaps, icicle plots and sunburst charts as well as a semicircular variant of sunburst charts we…

cs.HC2013

Incremental Grid-like Layout Using Soft and Hard Constraints

Steve Kieffer, Tim Dwyer, Kim Marriott +1

We explore various techniques to incorporate grid-like layout conventions into a force-directed, constraint-based graph layout framework. In doing so we are able to provide high-qu…