most citedTilt Map: Interactive Transitions Between Choropleth Map, Prism Map and Bar Chart in Immersive Environments

76 citations · 86 across the 4 of their papers we have counts for

collaborators

7 papers

cs.HC20203 cited

Supporting the Problem-Solving Loop: Designing Highly Interactive Optimisation Systems

Jie Liu, Tim Dwyer, Guido Tack +2

Efficient optimisation algorithms have become important tools for finding high-quality solutions to hard, real-world problems such as production scheduling, timetabling, or vehicle…

cs.HC20203 cited

MobileVisFixer: Tailoring Web Visualizations for Mobile Phones Leveraging an Explainable Reinforcement Learning Framework

Aoyu Wu, Wai Tong, Tim Dwyer +3

We contribute MobileVisFixer, a new method to make visualizations more mobile-friendly. Although mobile devices have become the primary means of accessing information on the web, m…

cs.HC202076 cited

Tilt Map: Interactive Transitions Between Choropleth Map, Prism Map and Bar Chart in Immersive Environments

Yalong Yang, Tim Dwyer, Kim Marriott +2

We introduce Tilt Map, a novel interaction technique for intuitively transitioning between 2D and 3D map visualisations in immersive environments. Our focus is visualising data ass…

cs.HC20204 cited

Personal+Context navigation: combining AR and shared displays in network path-following

Raphaël James, Anastasia Bezerianos, Olivier Chapuis +3

Shared displays are well suited to public viewing and collaboration, however they lack personal space to view private information and act without disturbing others. Combining them…

cs.HC2019

Origin-Destination Flow Maps in Immersive Environments

Yalong Yang, Tim Dwyer, Bernhard Jenny +3

Immersive virtual- and augmented-reality headsets can overlay a flat image against any surface or hang virtual objects in the space around the user. The technology is rapidly impro…

cs.HC2019

Maps and Globes in Virtual Reality

Yalong Yang, Bernhard Jenny, Tim Dwyer +3

This paper explores different ways to render world-wide geographic maps in virtual reality (VR). We compare: (a) a 3D exocentric globe, where the user's viewpoint is outside the gl…