2 citations · 4 across the 4 of their papers we have counts for
7 papers
A Virtual Frame Buffer Abstraction for Parallel Rendering of Large Tiled Display Walls
Mengjiao Han, Ingo Wald, Will Usher +4
We present dw2, a flexible and easy-to-use software infrastructure for interactive rendering of large tiled display walls. Our library represents the tiled display wall as a single…
Interactive Visualization of Terascale Data in the Browser: Fact or Fiction?
Will Usher, Valerio Pascucci
Information visualization applications have become ubiquitous, in no small part thanks to the ease of wide distribution and deployment to users enabled by the web browser. Scientif…
Ray Tracing Structured AMR Data Using ExaBricks
Ingo Wald, Stefan Zellmann, Will Usher +3
Structured Adaptive Mesh Refinement (Structured AMR) enables simulations to adapt the domain resolution to save computation and storage, and has become one of the dominant data rep…
Improving the Usability of Virtual Reality Neuron Tracing with Topological Elements
Torin McDonald, Will Usher, Nate Morrical +5
Researchers in the field of connectomics are working to reconstruct a map of neural connections in the brain in order to understand at a fundamental level how the brain processes i…
Digesting the Elephant -- Experiences with Interactive Production Quality Path Tracing of the Moana Island Scene
Ingo Wald, Bruce Cherniak, Will Usher +8
New algorithmic and hardware developments over the past two decades have enabled interactive ray tracing of small to modest sized scenes, and are finding growing popularity in scie…
A Comparison of Rendering Techniques for Large 3D Line Sets with Transparency
Michael Kern, Christoph Neuhauser, Torben Maack +3
This paper presents a comprehensive study of interactive rendering techniques for large 3D line sets with transparency. The rendering of transparent lines is widely used for visual…