21 citations · 52 across the 9 of their papers we have counts for
10 papers
Approximate Puzzlepiece Compositing
Xuan Huang, Will Usher, Valerio Pascucci
The increasing demand for larger and higher fidelity simulations has made Adaptive Mesh Refinement (AMR) and unstructured mesh techniques essential to focus compute effort and memo…
Scalable Ray Tracing Using the Distributed FrameBuffer
Will Usher, Ingo Wald, Jefferson Amstutz +3
Image- and data-parallel rendering across multiple nodes on high-performance computing systems is widely used in visualization to provide higher frame rates, support large data set…
Point Containment Queries on Ray Tracing Cores for AMR Flow Visualization
Stefan Zellmann, Daniel Seifried, Nate Morrical +5
Modern GPUs come with dedicated hardware to perform ray/triangle intersections and bounding volume hierarchy (BVH) traversal. While the primary use case for this hardware is photor…
A Virtual Frame Buffer Abstraction for Parallel Rendering of Large Tiled Display Walls
Mengjiao Han, Ingo Wald, Will Usher +4
We present dw2, a flexible and easy-to-use software infrastructure for interactive rendering of large tiled display walls. Our library represents the tiled display wall as a single…
Interactive Visualization of Terascale Data in the Browser: Fact or Fiction?
Will Usher, Valerio Pascucci
Information visualization applications have become ubiquitous, in no small part thanks to the ease of wide distribution and deployment to users enabled by the web browser. Scientif…
Ray Tracing Structured AMR Data Using ExaBricks
Ingo Wald, Stefan Zellmann, Will Usher +3
Structured Adaptive Mesh Refinement (Structured AMR) enables simulations to adapt the domain resolution to save computation and storage, and has become one of the dominant data rep…