activity
20192022
most citedSuccessful Common Envelope Ejection and Binary Neutron Star Formation in 3D Hydrodynamics

11 citations · 26 across the 9 of their papers we have counts for

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7 papers · 1 filter

cs.GR2022

Beyond ExaBricks: GPU Volume Path Tracing of AMR Data

Stefan Zellmann, Qi Wu, Alper Sahistan +2

Adaptive Mesh Refinement (AMR) is becoming a prevalent data representation for scientific visualization. Resulting from large fluid mechanics simulations, the data is usually cell…

cs.GR2022★ 4 cited

GPU-based Data-parallel Rendering of Large, Unstructured, and Non-convexly Partitioned Data

Alper Sahistan, Serkan Demirci, Ingo Wald +4

Computational fluid dynamic simulations often produce large clusters of finite elements with non-trivial, non-convex boundaries and uneven distributions among compute nodes, posing…

cs.GR2022★ 9 cited

Point Containment Queries on Ray Tracing Cores for AMR Flow Visualization

Stefan Zellmann, Daniel Seifried, Nate Morrical +5

Modern GPUs come with dedicated hardware to perform ray/triangle intersections and bounding volume hierarchy (BVH) traversal. While the primary use case for this hardware is photor…

cs.GR2020

Ray Tracing Structured AMR Data Using ExaBricks

Ingo Wald, Stefan Zellmann, Will Usher +3

Structured Adaptive Mesh Refinement (Structured AMR) enables simulations to adapt the domain resolution to save computation and storage, and has become one of the dominant data rep…

cs.GR2020

Augmenting Image Warping-Based Remote Volume Rendering with Ray Tracing

Stefan Zellmann

We propose an image warping-based remote rendering technique for volumes that decouples the rendering and display phases. Our work builds on prior work that samples the volume on t…

cs.GR2019

Adding Custom Intersectors to the C++ Ray Tracing Template Library Visionaray

Stefan Zellmann

Most ray tracing libraries allow the user to provide custom functionality that is executed when a potential ray surface interaction was encountered to determine if the interaction…

cs.GR2019★ 1 cited

Comparing Hierarchical Data Structures for Sparse Volume Rendering with Empty Space Skipping

Stefan Zellmann

Empty space skipping can be efficiently implemented with hierarchical data structures such as k-d trees and bounding volume hierarchies. This paper compares several recently publis…