activity
20202023
most citedSparsePoser: Real-time Full-body Motion Reconstruction from Sparse Data

49 citations · 117 across the 5 of their papers we have counts for

collaborators

5 papers

cs.GR2023★ 1 cited

Revisiting Poisson-disk Subsampling for Massive Point Cloud Decimation

Marc Comino-Trinidad, Antonio Chica, Carlos andújar

Scanning devices often produce point clouds exhibiting highly uneven distributions of point samples across the surfaces being captured. Different point cloud subsampling techniques…

cs.GR2023★ 49 cited

SparsePoser: Real-time Full-body Motion Reconstruction from Sparse Data

Jose Luis Ponton, Haoran Yun, Andreas Aristidou +2

Accurate and reliable human motion reconstruction is crucial for creating natural interactions of full-body avatars in Virtual Reality (VR) and entertainment applications. As the M…

cs.HC2023★ 25 cited

Animation Fidelity in Self-Avatars: Impact on User Performance and Sense of Agency

Haoran Yun, Jose Luis Ponton, Carlos Andujar +1

The use of self-avatars is gaining popularity thanks to affordable VR headsets. Unfortunately, mainstream VR devices often use a small number of trackers and provide low-accuracy a…

cs.HC2022★ 39 cited

Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer-Grade VR Devices

Jose Luis Ponton, Haoran Yun, Carlos Andujar +1

The animation of user avatars plays a crucial role in conveying their pose, gestures, and relative distances to virtual objects or other users. Self-avatar animation in immersive V…

cs.CY2020★ 3 cited

Procedural Generation of STEM Quizzes

Carlos Andujar

Electronic quizzes are used extensively for summative and formative assessment. Current Learning Management Systems (LMS) allow instructors to create quizzes through a Graphical Us…