21 citations · 40 across the 4 of their papers we have counts for
5 papers
An Online Agent-Based Search Approach in Automated Computer Game Testing with Model Construction
Samira Shirzadehhajimahmood, I. S. W. B. Prasetya, Frank Dignum +1
The complexity of computer games is ever increasing. In this setup, guiding an automated test algorithm to find a solution to solve a testing task in a game's huge interaction spac…
An Agent-based Approach to Automated Game Testing: an Experience Report
I. S. W. B. Prasetya, Fernando Pastor Ricós, Fitsum Kifetew +8
Computer games are very challenging to handle for traditional automated testing algorithms. In this paper we will look at intelligent agents as a solution. Agents are suitable for…
An Appraisal Transition System for Event-driven Emotions in Agent-based Player Experience Testing
Saba Gholizadeh Ansari, I. S. W. B. Prasetya, Mehdi Dastani +2
Player experience (PX) evaluation has become a field of interest in the game industry. Several manual PX techniques have been introduced to assist developers to understand and eval…
An Agent-based Architecture for AI-Enhanced Automated Testing for XR Systems, a Short Paper
I. S. W. B. Prasetya, Samira Shirzadehhajimahmood, Saba Gholizadeh Ansari +2
This short paper presents an architectural overview of an agent-based framework called iv4XR for automated testing that is currently under development by an H2020 project with the…
Navigation and Exploration in 3D-Game Automated Play Testing
I. S. W. B. Prasetya, Maurin Voshol, Tom Tanis +11
To enable automated software testing, the ability to automatically navigate to a state of interest and to explore all, or at least sufficient number of, instances of such a state i…