activity
20202025
most citedShapeAssembly: Learning to Generate Programs for 3D Shape Structure Synthesis

79 citations · 109 across the 13 of their papers we have counts for

collaborators

13 papers

cs.GR2025

Procedural Scene Programs for Open-Universe Scene Generation: LLM-Free Error Correction via Program Search

Maxim Gumin, Do Heon Han, Seung Jean Yoo +6

Synthesizing 3D scenes from open-vocabulary text descriptions is a challenging, important, and recently-popular application. One of its critical subproblems is layout generation: g…

cs.GR2025★ 1 cited

PartComposer: Learning and Composing Part-Level Concepts from Single-Image Examples

Junyu Liu, R. Kenny Jones, Daniel Ritchie

We present PartComposer: a framework for part-level concept learning from single-image examples that enables text-to-image diffusion models to compose novel objects from meaningful…

cs.GR2025

Imperative vs. Declarative Programming Paradigms for Open-Universe Scene Generation

Maxim Gumin, Do Heon Han, Seung Jean Yoo +5

Current methods for generating 3D scene layouts from text predominantly follow a declarative paradigm, where a Large Language Model (LLM) specifies high-level constraints that are…

cs.CV2025

ShapeLib: Designing a library of programmatic 3D shape abstractions with Large Language Models

R. Kenny Jones, Paul Guerrero, Niloy J. Mitra +1

We present ShapeLib, the first method that uses the priors of Large Language Models (LLMs) to design libraries of programmatic 3D shape abstractions. Our system accepts two forms o…

cs.CV2024

Learning to Edit Visual Programs with Self-Supervision

R. Kenny Jones, Renhao Zhang, Aditya Ganeshan +1

We design a system that learns how to edit visual programs. Our edit network consumes a complete input program and a visual target. From this input, we task our network with predic…

cs.CV2024

ParSEL: Parameterized Shape Editing with Language

Aditya Ganeshan, Ryan Y. Huang, Xianghao Xu +2

The ability to edit 3D assets from natural language presents a compelling paradigm to aid in the democratization of 3D content creation. However, while natural language is often ef…

cs.CV2024

Learning to Infer Generative Template Programs for Visual Concepts

R. Kenny Jones, Siddhartha Chaudhuri, Daniel Ritchie

People grasp flexible visual concepts from a few examples. We explore a neurosymbolic system that learns how to infer programs that capture visual concepts in a domain-general fash…

cs.CV2024★ 2 cited

Open-Universe Indoor Scene Generation using LLM Program Synthesis and Uncurated Object Databases

Rio Aguina-Kang, Maxim Gumin, Do Heon Han +7

We present a system for generating indoor scenes in response to text prompts. The prompts are not limited to a fixed vocabulary of scene descriptions, and the objects in generated…

cs.CV2023

Improving Unsupervised Visual Program Inference with Code Rewriting Families

Aditya Ganeshan, R. Kenny Jones, Daniel Ritchie

Programs offer compactness and structure that makes them an attractive representation for visual data. We explore how code rewriting can be used to improve systems for inferring pr…

cs.GR2023★ 4 cited

ShapeCoder: Discovering Abstractions for Visual Programs from Unstructured Primitives

R. Kenny Jones, Paul Guerrero, Niloy J. Mitra +1

Programs are an increasingly popular representation for visual data, exposing compact, interpretable structure that supports manipulation. Visual programs are usually written in do…

cs.CV2022

SHRED: 3D Shape Region Decomposition with Learned Local Operations

R. Kenny Jones, Aalia Habib, Daniel Ritchie

We present SHRED, a method for 3D SHape REgion Decomposition. SHRED takes a 3D point cloud as input and uses learned local operations to produce a segmentation that approximates fi…

cs.GR2021★ 23 cited

ShapeMOD: Macro Operation Discovery for 3D Shape Programs

R. Kenny Jones, David Charatan, Paul Guerrero +2

A popular way to create detailed yet easily controllable 3D shapes is via procedural modeling, i.e. generating geometry using programs. Such programs consist of a series of instruc…

cs.GR2020★ 79 cited

ShapeAssembly: Learning to Generate Programs for 3D Shape Structure Synthesis

R. Kenny Jones, Theresa Barton, Xianghao Xu +5

Manually authoring 3D shapes is difficult and time consuming; generative models of 3D shapes offer compelling alternatives. Procedural representations are one such possibility: the…