activity
20182026
most cited3D Gaussian Blendshapes for Head Avatar Animation

53 citations · 248 across the 37 of their papers we have counts for

collaborators

47 papers

cs.GR20264 cited

As-Rigid-As-Possible Deformation of Gaussian Radiance Fields

Xinhao Tong, Tianjia Shao, Yanlin Weng +2

3D Gaussian Splatting (3DGS) models radiance fields as sparsely distributed 3D Gaussians, providing a compelling solution to novel view synthesis at high resolutions and real-time…

cs.CV2026

RealDenseFace: Real-time Monocular 3D Face Reconstruction from Dense UV-space Priors

Linzhou Li, Tianjia Shao, Kun Zhou

Recent monocular 3D face reconstruction methods achieve high fidelity by fitting a 3D Morphable Model (3DMM) to dense priors predicted by networks, but the optimization stage is co…

cs.CV2026

GroundShot: Visually Consistent Multi-Shot Long Video Generation via Entity-Grounded Shot Scheduling

Yixuan Lai, Tianjia Shao, Weijia Dou +2

Generating visually consistent multi-shot videos remains an open challenge. As videos span more shots, inconsistencies can accumulate across shots, causing entities that reappear a…

cs.CV2026

Sparse-to-Complete: From Sparse Image Captures to Complete 3D Scenes

Yiyang Shen, Yin Yang, Kun Zhou +1

We introduce S2C-3D, a novel sparse-view 3D reconstruction framework for high-fidelity and complete scene reconstruction from as few as six to eight images. Our framework features…

cs.CV2026

High-Fidelity Mobile Avatars with Pruned Local Blendshapes

Youyi Zhan, He Wang, Tianjia Shao +1

We propose a method to reconstruct high-fidelity human avatars from multi-view video that can run on mobile devices. Many works can model high-quality Gaussian-based full-body avat…

cs.CV2026

Direct Object-Level Reconstruction via Probabilistic Gaussian Splatting

Shuai Guo, Ao Guo, Junchao Zhao +5

Object-level 3D reconstruction play important roles across domains such as cultural heritage digitization, industrial manufacturing, and virtual reality. However, existing Gaussian…