53 citations · 370 across the 49 of their papers we have counts for
50 papers
RRG-SLAM: Real-time Reflection-aware Gaussian SLAM for Indoor Scenes
Yong Liu, Keyang Ye, Zhexi Peng +3
We introduce the first real-time reflection-aware Gaussian SLAM system for indoor scenes. The system features a reflection-aware TSDF-Gaussian hybrid representation that explicitly…
As-Rigid-As-Possible Deformation of Gaussian Radiance Fields
Xinhao Tong, Tianjia Shao, Yanlin Weng +2
3D Gaussian Splatting (3DGS) models radiance fields as sparsely distributed 3D Gaussians, providing a compelling solution to novel view synthesis at high resolutions and real-time…
RealDenseFace: Real-time Monocular 3D Face Reconstruction from Dense UV-space Priors
Linzhou Li, Tianjia Shao, Kun Zhou
Recent monocular 3D face reconstruction methods achieve high fidelity by fitting a 3D Morphable Model (3DMM) to dense priors predicted by networks, but the optimization stage is co…
GroundShot: Visually Consistent Multi-Shot Long Video Generation via Entity-Grounded Shot Scheduling
Yixuan Lai, Tianjia Shao, Weijia Dou +2
Generating visually consistent multi-shot videos remains an open challenge. As videos span more shots, inconsistencies can accumulate across shots, causing entities that reappear a…
Sparse-to-Complete: From Sparse Image Captures to Complete 3D Scenes
Yiyang Shen, Yin Yang, Kun Zhou +1
We introduce S2C-3D, a novel sparse-view 3D reconstruction framework for high-fidelity and complete scene reconstruction from as few as six to eight images. Our framework features…
High-Fidelity Mobile Avatars with Pruned Local Blendshapes
Youyi Zhan, He Wang, Tianjia Shao +1
We propose a method to reconstruct high-fidelity human avatars from multi-view video that can run on mobile devices. Many works can model high-quality Gaussian-based full-body avat…
Direct Object-Level Reconstruction via Probabilistic Gaussian Splatting
Shuai Guo, Ao Guo, Junchao Zhao +5
Object-level 3D reconstruction play important roles across domains such as cultural heritage digitization, industrial manufacturing, and virtual reality. However, existing Gaussian…
Slot-ID: Identity-Preserving Video Generation from Reference Videos via Slot-Based Temporal Identity Encoding
Yixuan Lai, He Wang, Kun Zhou +1
Human identity-preserving text-to-video generation remains challenging under large changes in viewpoint, facial expression, illumination, and motion. Existing methods condition the…
TR-Gaussians: High-fidelity Real-time Rendering of Planar Transmission and Reflection with 3D Gaussian Splatting
Yong Liu, Keyang Ye, Tianjia Shao +1
We propose Transmission-Reflection Gaussians (TR-Gaussians), a novel 3D-Gaussian-based representation for high-fidelity rendering of planar transmission and reflection, which are u…
Gaussian-Plus-SDF SLAM: High-fidelity 3D Reconstruction at 150+ fps
Zhexi Peng, Kun Zhou, Tianjia Shao
While recent Gaussian-based SLAM methods achieve photorealistic reconstruction from RGB-D data, their computational performance remains a critical bottleneck. State-of-the-art tech…
Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs
Youyi Zhan, Tianjia Shao, Yin Yang +1
Many works have succeeded in reconstructing Gaussian human avatars from multi-view videos. However, they either struggle to capture pose-dependent appearance details with a single…
High-fidelity 3D Object Generation from Single Image with RGBN-Volume Gaussian Reconstruction Model
Yiyang Shen, Kun Zhou, He Wang +2
Recently single-view 3D generation via Gaussian splatting has emerged and developed quickly. They learn 3D Gaussians from 2D RGB images generated from pre-trained multi-view diffus…
When Gaussian Meets Surfel: Ultra-fast High-fidelity Radiance Field Rendering
Keyang Ye, Tianjia Shao, Kun Zhou
We introduce Gaussian-enhanced Surfels (GESs), a bi-scale representation for radiance field rendering, wherein a set of 2D opaque surfels with view-dependent colors represent the c…
Cloth Animation with Time-dependent Persistent Wrinkles
Deshan Gong, Yin Yang, Tianjia Shao +1
Persistent wrinkles are often observed on crumpled garments e.g., the wrinkles around the knees after sitting for a while. Such wrinkles can be easily recovered if not deformed for…
3DGS: Near Second-order Converging 3D Gaussian Splatting
Lei Lan, Tianjia Shao, Zixuan Lu +3
3D Gaussian Splatting (3DGS) has emerged as a mainstream solution for novel view synthesis and 3D reconstruction. By explicitly encoding a 3D scene using a collection of Gaussian k…
Autonomous Imagination: Closed-Loop Decomposition of Visual-to-Textual Conversion in Visual Reasoning for Multimodal Large Language Models
Jingming Liu, Yumeng Li, Boyuan Xiao +5
Under pure textual modality, Large Language Models (LLMs) have demonstrated remarkable success in complex reasoning tasks by decomposing them into simpler sub-problems. However, Mu…
Enabling Synergistic Full-Body Control in Prompt-Based Co-Speech Motion Generation
Bohong Chen, Yumeng Li, Yao-Xiang Ding +2
Current co-speech motion generation approaches usually focus on upper body gestures following speech contents only, while lacking supporting the elaborate control of synergistic fu…
GenesisTex2: Stable, Consistent and High-Quality Text-to-Texture Generation
Jiawei Lu, Yingpeng Zhang, Zengjun Zhao +3
Large-scale text-guided image diffusion models have shown astonishing results in text-to-image (T2I) generation. However, applying these models to synthesize textures for 3D geomet…
Pattern Guided UV Recovery for Realistic Video Garment Texturing
Youyi Zhan, Tuanfeng Y. Wang, Tianjia Shao +1
The fast growth of E-Commerce creates a global market worth USD 821 billion for online fashion shopping. What unique about fashion presentation is that, the same design can usually…
Interactive Rendering of Relightable and Animatable Gaussian Avatars
Youyi Zhan, Tianjia Shao, He Wang +2
Creating relightable and animatable avatars from multi-view or monocular videos is a challenging task for digital human creation and virtual reality applications. Previous methods…
Elastic Locomotion with Mixed Second-order Differentiation
Siyuan Shen, Tianjia Shao, Kun Zhou +4
We present a framework of elastic locomotion, which allows users to enliven an elastic body to produce interesting locomotion by prescribing its high-level kinematics. We formulate…
RTG-SLAM: Real-time 3D Reconstruction at Scale using Gaussian Splatting
Zhexi Peng, Tianjia Shao, Yong Liu +4
We present Real-time Gaussian SLAM (RTG-SLAM), a real-time 3D reconstruction system with an RGBD camera for large-scale environments using Gaussian splatting. The system features a…
X-SLAM: Scalable Dense SLAM for Task-aware Optimization using CSFD
Zhexi Peng, Yin Yang, Tianjia Shao +2
We present X-SLAM, a real-time dense differentiable SLAM system that leverages the complex-step finite difference (CSFD) method for efficient calculation of numerical derivatives,…
3D Gaussian Blendshapes for Head Avatar Animation
Shengjie Ma, Yanlin Weng, Tianjia Shao +1
We introduce 3D Gaussian blendshapes for modeling photorealistic head avatars. Taking a monocular video as input, we learn a base head model of neutral expression, along with a gro…