activity
20182026
most cited3D Gaussian Blendshapes for Head Avatar Animation

53 citations · 370 across the 49 of their papers we have counts for

collaborators

50 papers

cs.CV2026

RRG-SLAM: Real-time Reflection-aware Gaussian SLAM for Indoor Scenes

Yong Liu, Keyang Ye, Zhexi Peng +3

We introduce the first real-time reflection-aware Gaussian SLAM system for indoor scenes. The system features a reflection-aware TSDF-Gaussian hybrid representation that explicitly…

cs.GR2026★ 4 cited

As-Rigid-As-Possible Deformation of Gaussian Radiance Fields

Xinhao Tong, Tianjia Shao, Yanlin Weng +2

3D Gaussian Splatting (3DGS) models radiance fields as sparsely distributed 3D Gaussians, providing a compelling solution to novel view synthesis at high resolutions and real-time…

cs.CV2026

RealDenseFace: Real-time Monocular 3D Face Reconstruction from Dense UV-space Priors

Linzhou Li, Tianjia Shao, Kun Zhou

Recent monocular 3D face reconstruction methods achieve high fidelity by fitting a 3D Morphable Model (3DMM) to dense priors predicted by networks, but the optimization stage is co…

cs.CV2026

GroundShot: Visually Consistent Multi-Shot Long Video Generation via Entity-Grounded Shot Scheduling

Yixuan Lai, Tianjia Shao, Weijia Dou +2

Generating visually consistent multi-shot videos remains an open challenge. As videos span more shots, inconsistencies can accumulate across shots, causing entities that reappear a…

cs.CV2026

Sparse-to-Complete: From Sparse Image Captures to Complete 3D Scenes

Yiyang Shen, Yin Yang, Kun Zhou +1

We introduce S2C-3D, a novel sparse-view 3D reconstruction framework for high-fidelity and complete scene reconstruction from as few as six to eight images. Our framework features…

cs.CV2026

High-Fidelity Mobile Avatars with Pruned Local Blendshapes

Youyi Zhan, He Wang, Tianjia Shao +1

We propose a method to reconstruct high-fidelity human avatars from multi-view video that can run on mobile devices. Many works can model high-quality Gaussian-based full-body avat…

cs.CV2026

Direct Object-Level Reconstruction via Probabilistic Gaussian Splatting

Shuai Guo, Ao Guo, Junchao Zhao +5

Object-level 3D reconstruction play important roles across domains such as cultural heritage digitization, industrial manufacturing, and virtual reality. However, existing Gaussian…

cs.CV2026

Slot-ID: Identity-Preserving Video Generation from Reference Videos via Slot-Based Temporal Identity Encoding

Yixuan Lai, He Wang, Kun Zhou +1

Human identity-preserving text-to-video generation remains challenging under large changes in viewpoint, facial expression, illumination, and motion. Existing methods condition the…

cs.GR2025

TR-Gaussians: High-fidelity Real-time Rendering of Planar Transmission and Reflection with 3D Gaussian Splatting

Yong Liu, Keyang Ye, Tianjia Shao +1

We propose Transmission-Reflection Gaussians (TR-Gaussians), a novel 3D-Gaussian-based representation for high-fidelity rendering of planar transmission and reflection, which are u…

cs.CV2025

Gaussian-Plus-SDF SLAM: High-fidelity 3D Reconstruction at 150+ fps

Zhexi Peng, Kun Zhou, Tianjia Shao

While recent Gaussian-based SLAM methods achieve photorealistic reconstruction from RGB-D data, their computational performance remains a critical bottleneck. State-of-the-art tech…

cs.GR2025

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs

Youyi Zhan, Tianjia Shao, Yin Yang +1

Many works have succeeded in reconstructing Gaussian human avatars from multi-view videos. However, they either struggle to capture pose-dependent appearance details with a single…

cs.CV2025

High-fidelity 3D Object Generation from Single Image with RGBN-Volume Gaussian Reconstruction Model

Yiyang Shen, Kun Zhou, He Wang +2

Recently single-view 3D generation via Gaussian splatting has emerged and developed quickly. They learn 3D Gaussians from 2D RGB images generated from pre-trained multi-view diffus…

cs.CV2025★ 5 cited

When Gaussian Meets Surfel: Ultra-fast High-fidelity Radiance Field Rendering

Keyang Ye, Tianjia Shao, Kun Zhou

We introduce Gaussian-enhanced Surfels (GESs), a bi-scale representation for radiance field rendering, wherein a set of 2D opaque surfels with view-dependent colors represent the c…

cs.GR2025

Cloth Animation with Time-dependent Persistent Wrinkles

Deshan Gong, Yin Yang, Tianjia Shao +1

Persistent wrinkles are often observed on crumpled garments e.g., the wrinkles around the knees after sitting for a while. Such wrinkles can be easily recovered if not deformed for…

cs.CV2025

3DGS: Near Second-order Converging 3D Gaussian Splatting

Lei Lan, Tianjia Shao, Zixuan Lu +3

3D Gaussian Splatting (3DGS) has emerged as a mainstream solution for novel view synthesis and 3D reconstruction. By explicitly encoding a 3D scene using a collection of Gaussian k…

cs.CV2024

Autonomous Imagination: Closed-Loop Decomposition of Visual-to-Textual Conversion in Visual Reasoning for Multimodal Large Language Models

Jingming Liu, Yumeng Li, Boyuan Xiao +5

Under pure textual modality, Large Language Models (LLMs) have demonstrated remarkable success in complex reasoning tasks by decomposing them into simpler sub-problems. However, Mu…

cs.CV2024

Enabling Synergistic Full-Body Control in Prompt-Based Co-Speech Motion Generation

Bohong Chen, Yumeng Li, Yao-Xiang Ding +2

Current co-speech motion generation approaches usually focus on upper body gestures following speech contents only, while lacking supporting the elaborate control of synergistic fu…

cs.CV2024

GenesisTex2: Stable, Consistent and High-Quality Text-to-Texture Generation

Jiawei Lu, Yingpeng Zhang, Zengjun Zhao +3

Large-scale text-guided image diffusion models have shown astonishing results in text-to-image (T2I) generation. However, applying these models to synthesize textures for 3D geomet…

cs.CV2024★ 1 cited

Pattern Guided UV Recovery for Realistic Video Garment Texturing

Youyi Zhan, Tuanfeng Y. Wang, Tianjia Shao +1

The fast growth of E-Commerce creates a global market worth USD 821 billion for online fashion shopping. What unique about fashion presentation is that, the same design can usually…

cs.CV2024★ 8 cited

Interactive Rendering of Relightable and Animatable Gaussian Avatars

Youyi Zhan, Tianjia Shao, He Wang +2

Creating relightable and animatable avatars from multi-view or monocular videos is a challenging task for digital human creation and virtual reality applications. Previous methods…

cs.GR2024

Elastic Locomotion with Mixed Second-order Differentiation

Siyuan Shen, Tianjia Shao, Kun Zhou +4

We present a framework of elastic locomotion, which allows users to enliven an elastic body to produce interesting locomotion by prescribing its high-level kinematics. We formulate…

cs.CV2024★ 3 cited

RTG-SLAM: Real-time 3D Reconstruction at Scale using Gaussian Splatting

Zhexi Peng, Tianjia Shao, Yong Liu +4

We present Real-time Gaussian SLAM (RTG-SLAM), a real-time 3D reconstruction system with an RGBD camera for large-scale environments using Gaussian splatting. The system features a…

cs.RO2024★ 3 cited

X-SLAM: Scalable Dense SLAM for Task-aware Optimization using CSFD

Zhexi Peng, Yin Yang, Tianjia Shao +2

We present X-SLAM, a real-time dense differentiable SLAM system that leverages the complex-step finite difference (CSFD) method for efficient calculation of numerical derivatives,…

cs.GR2024★ 53 cited

3D Gaussian Blendshapes for Head Avatar Animation

Shengjie Ma, Yanlin Weng, Tianjia Shao +1

We introduce 3D Gaussian blendshapes for modeling photorealistic head avatars. Taking a monocular video as input, we learn a base head model of neutral expression, along with a gro…