activity
20202026
most citedInterpretable Preference-based Reinforcement Learning with Tree-Structured Reward Functions

5 citations · 11 across the 7 of their papers we have counts for

collaborators

9 papers

cs.LG2026

ShapShift: Explaining Model Prediction Shifts with Subgroup Conditional Shapley Values

Tom Bewley, Salim I. Amoukou, Emanuele Albini +2

Changes in input distribution can induce shifts in the average predictions of machine learning models. Such prediction shifts may impact downstream business outcomes (e.g. a bank's…

cs.AI2023

Learning Interpretable Models of Aircraft Handling Behaviour by Reinforcement Learning from Human Feedback

Tom Bewley, Jonathan Lawry, Arthur Richards

We propose a method to capture the handling abilities of fast jet pilots in a software model via reinforcement learning (RL) from human preference feedback. We use pairwise prefere…

cs.LG2022

Reward Learning with Trees: Methods and Evaluation

Tom Bewley, Jonathan Lawry, Arthur Richards +2

Recent efforts to learn reward functions from human feedback have tended to use deep neural networks, whose lack of transparency hampers our ability to explain agent behaviour or v…

cs.LG2022★ 4 cited

Non-Markovian Reward Modelling from Trajectory Labels via Interpretable Multiple Instance Learning

Joseph Early, Tom Bewley, Christine Evers +1

We generalise the problem of reward modelling (RM) for reinforcement learning (RL) to handle non-Markovian rewards. Existing work assumes that human evaluators observe each step in…

cs.AI2022★ 1 cited

Summarising and Comparing Agent Dynamics with Contrastive Spatiotemporal Abstraction

Tom Bewley, Jonathan Lawry, Arthur Richards

We introduce a data-driven, model-agnostic technique for generating a human-interpretable summary of the salient points of contrast within an evolving dynamical system, such as the…

cs.LG2021★ 5 cited

Interpretable Preference-based Reinforcement Learning with Tree-Structured Reward Functions

Tom Bewley, Freddy Lecue

The potential of reinforcement learning (RL) to deliver aligned and performant agents is partially bottlenecked by the reward engineering problem. One alternative to heuristic tria…