8 citations · 13 across the 3 of their papers we have counts for
6 papers
ContactOpt: Optimizing Contact to Improve Grasps
Patrick Grady, Chengcheng Tang, Christopher D. Twigg +3
Physical contact between hands and objects plays a critical role in human grasps. We show that optimizing the pose of a hand to achieve expected contact with an object can improve…
ANR: Articulated Neural Rendering for Virtual Avatars
Amit Raj, Julian Tanke, James Hays +3
The combination of traditional rendering with neural networks in Deferred Neural Rendering (DNR) provides a compelling balance between computational complexity and realism of the r…
TexMesh: Reconstructing Detailed Human Texture and Geometry from RGB-D Video
Tiancheng Zhi, Christoph Lassner, Tony Tung +3
We present TexMesh, a novel approach to reconstruct detailed human meshes with high-resolution full-body texture from RGB-D video. TexMesh enables high quality free-viewpoint rende…
Long-term Human Motion Prediction with Scene Context
Zhe Cao, Hang Gao, Karttikeya Mangalam +3
Human movement is goal-directed and influenced by the spatial layout of the objects in the scene. To plan future human motion, it is crucial to perceive the environment -- imagine…
Spatiotemporal Bundle Adjustment for Dynamic 3D Human Reconstruction in the Wild
Minh Vo, Yaser Sheikh, Srinivasa G. Narasimhan
Bundle adjustment jointly optimizes camera intrinsics and extrinsics and 3D point triangulation to reconstruct a static scene. The triangulation constraint, however, is invalid for…
4D Visualization of Dynamic Events from Unconstrained Multi-View Videos
Aayush Bansal, Minh Vo, Yaser Sheikh +2
We present a data-driven approach for 4D space-time visualization of dynamic events from videos captured by hand-held multiple cameras. Key to our approach is the use of self-super…