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20182026
most cited3D-FUTURE: 3D Furniture shape with TextURE

16 citations · 35 across the 10 of their papers we have counts for

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cs.CV2026

TOPOS: High-Fidelity and Efficient Industry-Grade 3D Head Generation

Bojun Xiong, Zoubin Bi, Xinghui Peng +6

High-fidelity 3D head generation plays a crucial role in the film, animation and video game industries. In industrial pipelines, studios typically enforce a fixed reference topolog…

cs.CV2026

High-Fidelity Single-Image Head Modeling with Industry-Grade Topology

Yunmu Wang, Zoubin Bi, Bowen Cai +6

We present a single-image head mesh reconstruction framework that addresses the longstanding challenge of simultaneously preserving facial identity and producing industry-grade top…

cs.CV2026

PerformRecast: Expression and Head Pose Disentanglement for Portrait Video Editing

Jiadong Liang, Bojun Xiong, Jie Tian +4

This paper primarily investigates the task of expression-only portrait video performance editing based on a driving video, which plays a crucial role in animation and film industri…

cs.CV2026

Skeleton2Stage: Reward-Guided Fine-Tuning for Physically Plausible Dance Generation

Jidong Jia, Youjian Zhang, Huan Fu +1

Despite advances in dance generation, most methods are trained in the skeletal domain and ignore mesh-level physical constraints. As a result, motions that look plausible as joint…

cs.CV2023

Multiscale Representation for Real-Time Anti-Aliasing Neural Rendering

Dongting Hu, Zhenkai Zhang, Tingbo Hou +3

The rendering scheme in neural radiance field (NeRF) is effective in rendering a pixel by casting a ray into the scene. However, NeRF yields blurred rendering results when the trai…

cs.CV2023

NeuDA: Neural Deformable Anchor for High-Fidelity Implicit Surface Reconstruction

Bowen Cai, Jinchi Huang, Rongfei Jia +2

This paper studies implicit surface reconstruction leveraging differentiable ray casting. Previous works such as IDR and NeuS overlook the spatial context in 3D space when predicti…